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Card Name: Akki Blizzard-Herder
Cost: 1R
Type: Creature — Goblin Shaman
Pow/Tgh: 1/1
Rules Text: When Akki Blizzard-Herder is put into a graveyard from
play, each player sacrifices a land.
Rarity: Common

Card Name: Akki Raider
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: 2/1
Rules Text: Whenever a land is put into a graveyard from play,
Akki Raider gets +1/+0 until end of turn.
Rarity: Uncommon

Card Name: Ashen Monstrosity
Cost: 5RR
Type: Creature — Spirit
Pow/Tgh: 7/4
Rules Text: Haste
Ashen Monstrosity attacks each turn if able.
Rarity: Uncommon

Card Name: Aura Barbs
Cost: 2R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Each enchantment deals 2 damage to its controller,
then each enchantment enchanting a creature deals 2
damage to the creature it's enchanting.
Rarity: Uncommon

Card Name: Baku Altar
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you play a Spirit or Arcane spell, you may
put a ki counter on Baku Altar.
2, T, Remove a ki counter from Baku Altar: Put a 1/1
colorless Spirit creature token into play.
Rarity: Rare

Card Name: Bile Urchin
Cost: B
Type: Creature — Spirit
Pow/Tgh: 1/1
Rules Text: Sacrifice Bile Urchin: Target player loses 1 life.
Rarity: Common

Card Name: Blademane Baku
Cost: 1R
Type: Creature — Spirit
Pow/Tgh: 1/1
Rules Text: Whenever you play a Spirit or Arcane spell, you may
put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each
counter removed, Blademane Baku gets +2/+0 until end
of turn.
Rarity: Common

Card Name: Blazing Shoal
Cost: XRR
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may remove a red card with converted mana cost
X in your hand from the game rather than pay Blazing
Shoal's mana cost.
Target creature gets +X/+0 until end of turn.
Rarity: Rare

Card Name: Blessing of Leeches
Cost: 2B
Type: Enchant Creature
Pow/Tgh:
Rules Text: You may play Blessing of Leeches any time you could
play an instant.
At the beginning of your upkeep, you lose 1 life.
0: Regenerate enchanted creature.
Rarity: Common

Card Name: Blinding Powder
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "Unattach Blinding Powder: Prevent
all combat damage that would be dealt to this creature
this turn."
Equip 2 (2: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Uncommon

Card Name: Body of Jukai
Cost: 7GG
Type: Creature — Spirit
Pow/Tgh: 8/5
Rules Text: Trample
Soulshift 8 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 8 or less from your graveyard to your hand.)
Rarity: Uncommon

Card Name: Budoka Pupil
Cost: 1GG
Type: Creature — Human Monk
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, you may
put a ki counter on Budoka Pupil.
At end of turn, if there are two or more ki counters
on Budoka Pupil, you may flip it.
----
Ichiga, Who Topples Oaks
Legendary Creature — Spirit
4/3
Trample
Remove a ki counter from Ichiga, Who Topples Oaks:
Target creature gets +2/+2 until end of turn.
Rarity: Uncommon

Card Name: Call for Blood
Cost: 4B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: As an additional cost to play Call for Blood, sacrifice
a creature.
Target creature gets -X/-X until end of turn, where
X is the sacrificed creature's power.
Rarity: Common

Card Name: Callow Jushi
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, you may
put a ki counter on Callow Jushi.
At end of turn, if there are two or more ki counters
on Callow Jushi, you may flip it.
----
Jaraku the Interloper
Legendary Creature — Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter
target spell unless its controller pays 2.
Rarity: Uncommon

Card Name: Child of Thorns
Cost: G
Type: Creature — Spirit
Pow/Tgh: 1/1
Rules Text: Sacrifice Child of Thorns: Target creature gets +1/+1
until end of turn.
Rarity: Common

Card Name: Chisei, Heart of Oceans
Cost: 2UU
Type: Legendary Creature — Spirit
Pow/Tgh: 4/4
Rules Text: Flying
At the beginning of your upkeep, sacrifice Chisei,
Heart of Oceans unless you remove a counter from a
permanent you control.
Rarity: Rare

Card Name: Clash of Realities
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: All Spirits have "When this creature comes into play,
you may have it deal 3 damage to target non-Spirit
creature."
All non-Spirit creatures have "When this creature comes
into play, you may have it deal 3 damage to target
Spirit."
Rarity: Rare

Card Name: Crack the Earth
Cost: R
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Each player sacrifices a permanent.
Rarity: Common

Card Name: Crawling Filth
Cost: 5B
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Fear
Soulshift 5 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 5 or less from your graveyard to your hand.)
Rarity: Common

Card Name: Cunning Bandit
Cost: 1RR
Type: Creature — Human Warrior
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, you may
put a ki counter on Cunning Bandit.
At end of turn, if there are two or more ki counters
on Cunning Bandit, you may flip it.
----
Azamuki, Treachery Incarnate
Legendary Creature — Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate:
Gain control of target creature until end of turn.
Rarity: Uncommon

Card Name: Day of Destiny
Cost: 3W
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: Legendary creatures you control get +2/+2.
Rarity: Rare

Card Name: Disrupting Shoal
Cost: XUU
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may remove a blue card with converted mana cost
X in your hand from the game rather than pay Disrupting
Shoal's mana cost.
Counter target spell if its converted mana cost is
X.
Rarity: Rare

Card Name: Empty-Shrine Kannushi
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: 1/1
Rules Text: Empty-Shrine Kannushi has protection from the colors
of permanents you control.
Rarity: Uncommon

Card Name: Enshrined Memories
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top X cards of your library. Put all creature
cards revealed this way into your hand and the rest
on the bottom of your library in any order.
Rarity: Rare

Card Name: Eradicate
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Remove target nonblack creature from the game. Search
its controller's graveyard, hand, and library for all
cards with the same name as that creature and remove
them from the game. That player then shuffles his or
her library.
Rarity: Uncommon

Card Name: Faithful Squire
Cost: 1WW
Type: Creature — Human Soldier
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, you may
put a ki counter on Faithful Squire.
At end of turn, if there are two or more ki counters
on Faithful Squire, you may flip it.
-----
Kaiso, Memory of Loyalty
Legendary Creature — Spirit
3/4
Flying
Remove a ki counter from Kaiso, Memory of Loyalty:
Prevent all damage that would be dealt to target creature
this turn.
Rarity: Uncommon

Card Name: Final Judgment
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Remove all creatures from the game.
Rarity: Rare

Card Name: First Volley
Cost: 1R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: First Volley deals 1 damage to target creature and
1 damage to that creature's controller.
Rarity: Common

Card Name: Flames of the Blood Hand
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Flames of the Blood Hand deals 4 damage to target player.
The damage can't be prevented. If that player would
gain life this turn, that player gains no life instead.
Rarity: Uncommon

Card Name: Floodbringer
Cost: 1U
Type: Creature — Moonfolk Wizard
Pow/Tgh: 1/2
Rules Text: Flying
2, Return a land you control to its owner's hand: Tap
target land.
Rarity: Common

Card Name: Forked-Branch Garami
Cost: 3GG
Type: Creature — Spirit
Pow/Tgh: 4/4
Rules Text: Soulshift 4, soulshift 4 (When this is put into a graveyard
from play, you may return up to two target Spirit cards
with converted mana cost 4 or less from your graveyard
to your hand.)
Rarity: Uncommon

Card Name: Frost Ogre
Cost: 3RR
Type: Creature — Ogre Warrior
Pow/Tgh: 5/3
Rules Text:
Rarity: Common

Card Name: Frostling
Cost: R
Type: Creature — Spirit
Pow/Tgh: 1/1
Rules Text: Sacrifice Frostling: Frostling deals 1 damage to target
creature.
Rarity: Common

Card Name: Fumiko the Lowblood
Cost: 2RR
Type: Legendary Creature — Human Samurai
Pow/Tgh: 3/2
Rules Text: Fumiko the Lowblood has bushido X, where X is the number
of attacking creatures. (When this blocks or becomes
blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each turn if
able.
Rarity: Rare

Card Name: Genju of the Cedars
Cost: G
Type: Enchant Forest
Pow/Tgh:
Rules Text: 2: Enchanted Forest becomes a 4/4 green Spirit creature
until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you
may return Genju of the Cedars from your graveyard
to your hand.
Rarity: Uncommon

Card Name: Genju of the Falls
Cost: U
Type: Enchant Island
Pow/Tgh:
Rules Text: 2: Enchanted Island becomes a 3/2 blue Spirit creature
with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you
may return Genju of the Falls from your graveyard to
your hand.
Rarity: Uncommon

Card Name: Genju of the Fens
Cost: B
Type: Enchant Swamp
Pow/Tgh:
Rules Text: 2: Until end of turn, enchanted Swamp becomes a 2/2
black Spirit creature with "B: This creature gets +1/+1
until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may
return Genju of the Fens from your graveyard to your
hand.
Rarity: Uncommon

Card Name: Genju of the Fields
Cost: W
Type: Enchant Plains
Pow/Tgh:
Rules Text: 2: Until end of turn, enchanted Plains becomes a 2/5
white Spirit creature with "Whenever this creature
deals damage, you gain that much life." It's still
a land.
When enchanted Plains is put into a graveyard, you
may return Genju of the Fields from your graveyard
to your hand.
Rarity: Uncommon

Card Name: Genju of the Realm
Cost: WUBRG
Type: Legendary Enchant Land
Pow/Tgh:
Rules Text: 2: Enchanted land becomes a legendary 8/12 Spirit creature
with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may
return Genju of the Realm from your graveyard to your
hand.
Rarity: Rare

Card Name: Genju of the Spires
Cost: R
Type: Enchant Mountain
Pow/Tgh:
Rules Text: 2: Enchanted Mountain becomes a 6/1 red Spirit creature
until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you
may return Genju of the Spires from your graveyard
to your hand.
Rarity: Uncommon

Card Name: Gnarled Mass
Cost: 1GG
Type: Creature — Spirit
Pow/Tgh: 3/3
Rules Text:
Rarity: Common

Card Name: Goblin Cohort
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: 2/2
Rules Text: Goblin Cohort can't attack unless you've played a creature
spell this turn.
Rarity: Common

Card Name: Gods' Eye, Gate to the Reikai
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
When Gods' Eye, Gate to the Reikai is put into a graveyard
from play, put a 1/1 colorless Spirit creature token
into play.
Rarity: Uncommon

Card Name: Goryo's Vengeance
Cost: 1B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return target legendary creature card from your graveyard
to play. That creature gains haste. Remove it from
the game at end of turn.
Splice onto Arcane 2B (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card's effects to
that spell.)
Rarity: Rare

Card Name: Harbinger of Spring
Cost: 4G
Type: Creature — Spirit
Pow/Tgh: 2/1
Rules Text: Protection from non-Spirit creatures
Soulshift 4 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 4 or less from your graveyard to your hand.)
Rarity: Common

Card Name: Heart of Light
Cost: 2W
Type: Enchant Creature
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to and dealt
by enchanted creature.
Rarity: Common

Card Name: Heartless Hidetsugu
Cost: 3RR
Type: Legendary Creature — Ogre Shaman
Pow/Tgh: 4/3
Rules Text: T: Heartless Hidetsugu deals to each player damage
equal to half that player's life total, rounded down.
Rarity: Rare

Card Name: Heed the Mists
Cost: 3UU
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Put the top card of your library into your graveyard,
then draw cards equal to that card's converted mana
cost.
Rarity: Uncommon

Card Name: Hero's Demise
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target legendary creature.
Rarity: Rare

Card Name: Higure, the Still Wind
Cost: 3UU
Type: Legendary Creature — Human Ninja
Pow/Tgh: 3/4
Rules Text: Ninjutsu 2UU (2UU, Return an unblocked attacker you
control to hand: Put this card into play from your
hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you
may search your library for a Ninja card, reveal it,
and put it into your hand. If you do, shuffle your
library.
2: Target Ninja is unblockable this turn.
Rarity: Rare

Card Name: Hired Muscle
Cost: 1BB
Type: Creature — Human Warrior
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, you may
put a ki counter on Hired Muscle.
At end of turn, if there are two or more ki counters
on Hired Muscle, you may flip it.
----
Scarmaker
Legendary Creature — Spirit
4/4
Remove a ki counter from Scarmaker: Target creature
gains fear until end of turn.
Rarity: Uncommon

Card Name: Hokori, Dust Drinker
Cost: 2WW
Type: Legendary Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player
untaps a land he or she controls.
Rarity: Rare

Card Name: Horobi's Whisper
Cost: 1BB
Type: Instant — Arcane
Pow/Tgh:
Rules Text: If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane—Remove four cards in your graveyard
from the game. (As you play an Arcane spell, you may
reveal this card from your hand and pay its splice
cost. If you do, add this card's effects to that spell.)
Rarity: Common

Card Name: Hundred-Talon Strike
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +1/+0 and gains first strike until
end of turn.
Splice onto Arcane—Tap an untapped white creature you
control. (As you play an Arcane spell, you may reveal
this card from your hand and pay its splice cost. If
you do, add this card's effects to that spell.)
Rarity: Common

Card Name: In the Web of War
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature comes into play under your control,
it gets +2/+0 and gains haste until end of turn.
Rarity: Rare

Card Name: Indebted Samurai
Cost: 3W
Type: Creature — Human Samurai
Pow/Tgh: 2/3
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
Whenever a Samurai you control is put into a graveyard
from play, you may put a +1/+1 counter on Indebted
Samurai.
Rarity: Uncommon

Card Name: Ink-Eyes, Servant of Oni
Cost: 4BB
Type: Legendary Creature — Rat Ninja
Pow/Tgh: 5/4
Rules Text: Ninjutsu 3BB (3BB, Return an unblocked attacker you
control to hand: Put this card into play from your
hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage
to a player, you may put target creature card from
that player's graveyard into play under your control.
1B: Regenerate Ink-Eyes.
Rarity: Rare

Card Name: Ire of Kaminari
Cost: 3R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Ire of Kaminari deals damage to target creature or
player equal to the number of Arcane cards in your
graveyard.
Rarity: Common

Card Name: Isao, Enlightened Bushi
Cost: 2G
Type: Legendary Creature — Human Samurai
Pow/Tgh: 2/1
Rules Text: Isao, Enlightened Bushi can't be countered.
Bushido 2 (When this blocks or becomes blocked, it
gets +2/+2 until end of turn.)
2: Regenerate target Samurai.
Rarity: Rare

Card Name: Ishi-Ishi, Akki Crackshot
Cost: 1R
Type: Legendary Creature — Goblin Warrior
Pow/Tgh: 1/1
Rules Text: Whenever an opponent plays a Spirit or Arcane spell,
Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
Rarity: Rare

Card Name: Iwamori of the Open Fist
Cost: 2GG
Type: Legendary Creature — Human Monk
Pow/Tgh: 5/5
Rules Text: Trample
When Iwamori of the Open Fist comes into play, each
opponent may put a legendary creature card from his
or her hand into play.
Rarity: Rare

Card Name: Jetting Glasskite
Cost: 4UU
Type: Creature — Spirit
Pow/Tgh: 4/4
Rules Text: Flying
Whenever Jetting Glasskite becomes the target of a
spell or ability for the first time in a turn, counter
that spell or ability.
Rarity: Uncommon

Card Name: Kaijin of the Vanishing Touch
Cost: 1U
Type: Creature — Spirit
Pow/Tgh: 0/3
Rules Text: Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature,
return that creature to its owner's hand at end of
combat. (Return it only if it's in play.)
Rarity: Uncommon

Card Name: Kami of False Hope
Cost: W
Type: Creature — Spirit
Pow/Tgh: 1/1
Rules Text: Sacrifice Kami of False Hope: Prevent all combat damage
that would be dealt this turn.
Rarity: Common

Card Name: Kami of Tattered Shoji
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: 2/5
Rules Text: Whenever you play a Spirit or Arcane spell, Kami of
Tattered Shoji gains flying until end of turn.
Rarity: Common

Card Name: Kami of the Honored Dead
Cost: 5WW
Type: Creature — Spirit
Pow/Tgh: 3/5
Rules Text: Flying
Whenever Kami of the Honored Dead is dealt damage,
you gain that much life.
Soulshift 6 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 6 or less from your graveyard to your hand.)
Rarity: Uncommon

Card Name: Kentaro, the Smiling Cat
Cost: 1W
Type: Legendary Creature — Human Samurai
Pow/Tgh: 2/1
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
You may pay X rather than pay the mana cost for Samurai
spells you play, where X is that spell's converted
mana cost.
Rarity: Rare

Card Name: Kira, Great Glass-Spinner
Cost: 1UU
Type: Legendary Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Flying
Creatures you control have "Whenever this creature
becomes the target of a spell or ability for the first
time in a turn, counter that spell or ability."
Rarity: Rare

Card Name: Kitsune Palliator
Cost: 2W
Type: Creature — Fox Cleric
Pow/Tgh: 0/2
Rules Text: T: Prevent the next 1 damage that would be dealt to
each creature and each player this turn.
Rarity: Uncommon

Card Name: Kodama of the Center Tree
Cost: 4G
Type: Legendary Creature — Spirit
Pow/Tgh: */*
Rules Text: Kodama of the Center Tree's power and toughness are
each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X
is the number of Spirits you control.
Rarity: Rare

Card Name: Kumano's Blessing
Cost: 2R
Type: Enchant Creature
Pow/Tgh:
Rules Text: You may play Kumano's Blessing any time you could play
an instant.
If a creature dealt damage by enchanted creature this
turn would be put into a graveyard, remove it from
the game instead.
Rarity: Common

Card Name: Kyoki, Sanity's Eclipse
Cost: 4BB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: 6/4
Rules Text: Whenever you play a Spirit or Arcane spell, target
opponent removes a card in his or her hand from the
game.
Rarity: Rare

Card Name: Lifegift
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land comes into play, you may gain 1 life.
Rarity: Rare

Card Name: Lifespinner
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: 3/3
Rules Text: T, Sacrifice three Spirits: Search your library for
a legendary Spirit card and put it into play. Then
shuffle your library.
Rarity: Uncommon

Card Name: Loam Dweller
Cost: 1G
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, you may
put a land card from your hand into play tapped.
Rarity: Uncommon

Card Name: Mannichi, the Fevered Dream
Cost: 2R
Type: Legendary Creature — Spirit
Pow/Tgh: 1/2
Rules Text: 1R: Switch each creature's power and toughness until
end of turn.
Rarity: Rare

Card Name: Mark of Sakiko
Cost: 1G
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creature has "Whenever this creature deals
combat damage to a player, add that much G to your
mana pool. This mana doesn't cause mana burn. Until
end of turn, this mana doesn't empty from your mana
pool as phases end."
Rarity: Uncommon

Card Name: Mark of the Oni
Cost: 2B
Type: Enchant Creature
Pow/Tgh:
Rules Text: You control enchanted creature.
At end of turn, if you control no Demons, sacrifice
Mark of the Oni.
Rarity: Uncommon

Card Name: Matsu-Tribe Sniper
Cost: 1G
Type: Creature — Snake Warrior Archer
Pow/Tgh: 1/1
Rules Text: T: Matsu-Tribe Sniper deals 1 damage to target creature
with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature,
tap that creature and it doesn't untap during its controller's
next untap step.
Rarity: Common

Card Name: Mending Hands
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 4 damage that would be dealt to target
creature or player this turn.
Rarity: Common

Card Name: Minamo Sightbender
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: 1/2
Rules Text: X, T: Target creature with power X or less is unblockable
this turn.
Rarity: Uncommon

Card Name: Minamo's Meddling
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. That spell's controller reveals
his or her hand, then discards each card with the same
name as a card spliced onto that spell.
Rarity: Common

Card Name: Mirror Gallery
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: The "legend rule" doesn't apply.
Rarity: Rare

Card Name: Mistblade Shinobi
Cost: 2U
Type: Creature — Human Ninja
Pow/Tgh: 1/1
Rules Text: Ninjutsu U (U, Return an unblocked attacker you control
to hand: Put this card into play from your hand tapped
and attacking.)
Whenever Mistblade Shinobi deals combat damage to a
player, you may return target creature that player
controls to its owner's hand.
Rarity: Common

Card Name: Moonlit Strider
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: 1/4
Rules Text: Sacrifice Moonlit Strider: Target creature you control
gains protection from the color of your choice until
end of turn.
Soulshift 3 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 3 or less from your graveyard to your hand.)
Rarity: Common

Card Name: Neko-Te
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature deals damage to a creature,
tap that creature. As long as Neko-Te remains in play,
that creature doesn't untap during its controller's
untap step.
Whenever equipped creature deals damage to a player,
that player loses 1 life.
Equip 2
Rarity: Rare

Card Name: Nezumi Shadow-Watcher
Cost: B
Type: Creature — Rat Warrior
Pow/Tgh: 1/1
Rules Text: Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
Rarity: Uncommon

Card Name: Ninja of the Deep Hours
Cost: 3U
Type: Creature — Human Ninja
Pow/Tgh: 2/2
Rules Text: Ninjutsu 1U (1U, Return an unblocked attacker you control
to hand: Put this card into play from your hand tapped
and attacking.)
Whenever Ninja of the Deep Hours deals combat damage
to a player, you may draw a card.
Rarity: Common

Card Name: Nourishing Shoal
Cost: XGG
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may remove a green card with converted mana cost
X in your hand from the game rather than pay Nourishing
Shoal's mana cost.
You gain X life.
Rarity: Rare

Card Name: Ogre Marauder
Cost: 1BB
Type: Creature — Ogre Warrior
Pow/Tgh: 3/1
Rules Text: Whenever Ogre Marauder attacks, it can't be blocked
this turn unless defending player sacrifices a creature.
Rarity: Uncommon

Card Name: Ogre Recluse
Cost: 3R
Type: Creature — Ogre Warrior
Pow/Tgh: 5/4
Rules Text: Whenever a player plays a spell, tap Ogre Recluse.
Rarity: Uncommon

Card Name: Okiba-Gang Shinobi
Cost: 3BB
Type: Creature — Rat Ninja
Pow/Tgh: 3/2
Rules Text: Ninjutsu 3B (3B, Return an unblocked attacker you control
to hand: Put this card into play from your hand tapped
and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to
a player, that player discards two cards.
Rarity: Common

Card Name: Opal-Eye, Konda's Yojimbo
Cost: 1WW
Type: Legendary Creature — Fox Samurai
Pow/Tgh: 1/4
Rules Text: Bushido 1; defender (This creature can't attack.)
T: The next time a source of your choice would deal
damage this turn, that damage is dealt to Opal-Eye,
Konda's Yojimbo instead.
1W: Prevent the next 1 damage that would be dealt to
Opal-Eye this turn.
Rarity: Rare

Card Name: Orb of Dreams
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Permanents come into play tapped.
Rarity: Rare

Card Name: Ornate Kanzashi
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: 2, T: Target opponent removes the top card of his or
her library from the game. You may play that card this
turn.
Rarity: Rare

Card Name: Overblaze
Cost: 3R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Each time target permanent would deal damage to a creature
or player this turn, it deals double that damage to
that creature or player instead.
Splice onto Arcane 2RR (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card's effects to
that spell.)
Rarity: Uncommon

Card Name: Oyobi, Who Split the Heavens
Cost: 6W
Type: Legendary Creature — Spirit
Pow/Tgh: 3/6
Rules Text: Flying
Whenever you play a Spirit or Arcane spell, put a 3/3
white Spirit creature token with flying into play.
Rarity: Rare

Card Name: Patron of the Akki
Cost: 4RR
Type: Legendary Creature — Spirit
Pow/Tgh: 5/5
Rules Text: Goblin offering (You may play this card any time you
could play an instant by sacrificing a Goblin and paying
the difference in mana costs between this and the sacrificed
Goblin. Mana cost includes color.)

Whenever Patron of the Akki attacks, creatures you
control get +2/+0 until end of turn.
Rarity: Rare

Card Name: Patron of the Kitsune
Cost: 4WW
Type: Legendary Creature — Spirit
Pow/Tgh: 5/6
Rules Text: Fox offering (You may play this card any time you could
play an instant by sacrificing a Fox and paying the
difference in mana costs between this and the sacrificed
Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
Rarity: Rare

Card Name: Patron of the Moon
Cost: 5UU
Type: Legendary Creature — Spirit
Pow/Tgh: 5/4
Rules Text: Moonfolk offering (You may play this card any time
you could play an instant by sacrificing a Moonfolk
and paying the difference in mana costs between this
and the sacrificed Moonfolk. Mana cost includes color.)
Flying
1: Put up to two land cards from your hand into play
tapped.
Rarity: Rare

Card Name: Patron of the Nezumi
Cost: 5BB
Type: Legendary Creature — Spirit
Pow/Tgh: 6/6
Rules Text: Rat offering (You may play this card any time you could
play an instant by sacrificing a Rat and paying the
difference in mana costs between this and the sacrificed
Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard,
that player loses 1 life.
Rarity: Rare

Card Name: Patron of the Orochi
Cost: 6GG
Type: Legendary Creature — Spirit
Pow/Tgh: 7/7
Rules Text: Snake offering (You may play this card any time you
could play an instant by sacrificing a Snake and paying
the difference in mana costs between this and the sacrificed
Snake. Mana cost includes color.)
T: Untap all Forests and all green creatures. Play
this ability only once each turn.
Rarity: Rare

Card Name: Petalmane Baku
Cost: 1G
Type: Creature — Spirit
Pow/Tgh: 1/2
Rules Text: Whenever you play a Spirit or Arcane spell, you may
put a ki counter on Petalmane Baku.
1, Remove X ki counters from Petalmane Baku: Add X
mana of any one color to your mana pool.
Rarity: Common

Card Name: Phantom Wings
Cost: 1U
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature
to its owner's hand.
Rarity: Common

Card Name: Psychic Spear
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. Choose a Spirit
or Arcane card from it. That player discards that card.
Rarity: Common

Card Name: Pus Kami
Cost: 5BB
Type: Creature — Spirit
Pow/Tgh: 3/3
Rules Text: B, Sacrifice Pus Kami: Destroy target nonblack creature.
Soulshift 6 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 6 or less from your graveyard to your hand.)
Rarity: Uncommon

Card Name: Quash
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell. Search its
controller's graveyard, hand, and library for all cards
with the same name as that spell and remove them from
the game. That player then shuffles his or her library.
Rarity: Uncommon

Card Name: Quillmane Baku
Cost: 4U
Type: Creature — Spirit
Pow/Tgh: 3/3
Rules Text: Whenever you play a Spirit or Arcane spell, you may
put a ki counter on Quillmane Baku.
1, T, Remove X ki counters from Quillmane Baku: Return
target creature with converted mana cost X or less
to its owner's hand.
Rarity: Common

Card Name: Reduce to Dreams
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return all artifacts and enchantments to their owners'
hands.
Rarity: Rare

Card Name: Ribbons of the Reikai
Cost: 4U
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Draw a card for each Spirit you control.
Rarity: Common

Card Name: Roar of Jukai
Cost: 2G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: If you control a Forest, each blocked creature gets
+2/+2 until end of turn.
Splice onto Arcane—An opponent gains 5 life. (As you
play an Arcane spell, you may reveal this card from
your hand and pay its splice cost. If you do, add this
card's effects to that spell.)
Rarity: Common

Card Name: Ronin Cliffrider
Cost: 3RR
Type: Creature — Human Samurai
Pow/Tgh: 2/2
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it
deal 1 damage to each creature defending player controls.
Rarity: Uncommon

Card Name: Ronin Warclub
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+1.
Whenever a creature comes into play under your control,
attach Ronin Warclub to that creature.
Equip 5 (5: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Uncommon

Card Name: Sakiko, Mother of Summer
Cost: 4GG
Type: Legendary Creature — Snake Shaman
Pow/Tgh: 3/3
Rules Text: Whenever a creature you control deals combat damage
to a player, add that much G to your mana pool. This
mana doesn't cause mana burn. Until end of turn, this
mana doesn't empty from your mana pool as phases end.
Rarity: Rare

Card Name: Sakura-Tribe Springcaller
Cost: 3G
Type: Creature — Snake Shaman
Pow/Tgh: 2/4
Rules Text: At the beginning of your upkeep, add G to your mana
pool. This mana doesn't cause mana burn. Until end
of turn, this mana doesn't empty from your mana pool
as phases end.
Rarity: Common

Card Name: Scaled Hulk
Cost: 5G
Type: Creature — Spirit
Pow/Tgh: 4/4
Rules Text: Whenever you play a Spirit or Arcane spell, Scaled
Hulk gets +2/+2 until end of turn.
Rarity: Common

Card Name: Scour
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Remove target enchantment from the game. Search its
controller's graveyard, hand, and library for all cards
with the same name as that enchantment and remove them
from the game. That player then shuffles his or her
library.
Rarity: Uncommon

Card Name: Scourge of Numai
Cost: 3B
Type: Creature — Demon Spirit
Pow/Tgh: 4/4
Rules Text: At the beginning of your upkeep, you lose 2 life if
you don't control an Ogre.
Rarity: Uncommon

Card Name: Shimmering Glasskite
Cost: 3U
Type: Creature — Spirit
Pow/Tgh: 2/3
Rules Text: Flying
Whenever Shimmering Glasskite becomes the target of
a spell or ability for the first time in a turn, counter
that spell or ability.
Rarity: Common

Card Name: Shining Shoal
Cost: XWW
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may remove a white card with converted mana cost
X in your hand from the game rather than pay Shining
Shoal's mana cost.
The next X damage that a source of your choice would
deal to you or a creature you control this turn is
dealt to target creature or player instead.
Rarity: Rare

Card Name: Shinka Gatekeeper
Cost: 2R
Type: Creature — Ogre Warrior
Pow/Tgh: 3/2
Rules Text: Whenever Shinka Gatekeeper is dealt damage, it deals
that much damage to you.
Rarity: Common

Card Name: Shirei, Shizo's Caretaker
Cost: 4B
Type: Legendary Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Whenever a creature with power 1 or less is put into
your graveyard from play, you may return that creature
card to play under your control at end of turn if Shirei,
Shizo's Caretaker is still in play.
Rarity: Rare

Card Name: Shizuko, Caller of Autumn
Cost: 1GG
Type: Legendary Creature — Snake Shaman
Pow/Tgh: 2/3
Rules Text: At the beginning of each player's upkeep, that player
adds GGG to his or her mana pool. This mana doesn't
cause mana burn. Until end of turn, this mana doesn't
empty from that player's mana pool as phases end.
Rarity: Rare

Card Name: Shuko
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0.
Equip 0 (0: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Uncommon

Card Name: Shuriken
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "T, Unattach Shuriken: Shuriken
deals 2 damage to target creature. That creature's
controller gains control of Shuriken unless it was
unattached from a Ninja."
Equip 2 (2: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Uncommon

Card Name: Sickening Shoal
Cost: XBB
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may remove a black card with converted mana cost
X in your hand from the game rather than pay Sickening
Shoal's mana cost.
Target creature gets -X/-X until end of turn.
Rarity: Rare

Card Name: Silverstorm Samurai
Cost: 4WW
Type: Creature — Fox Samurai
Pow/Tgh: 3/3
Rules Text: You may play Silverstorm Samurai any time you could
play an instant.
Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
Rarity: Common

Card Name: Skullmane Baku
Cost: 3BB
Type: Creature — Spirit
Pow/Tgh: 2/1
Rules Text: Whenever you play a Spirit or Arcane spell, you may
put a ki counter on Skullmane Baku.
1, T, Remove X ki counters from Skullmane Baku: Target
creature gets -X/-X until end of turn.
Rarity: Common

Card Name: Skullsnatcher
Cost: 1B
Type: Creature — Rat Ninja
Pow/Tgh: 2/1
Rules Text: Ninjutsu B (B, Return an unblocked attacker you control
to hand: Put this card into play from your hand tapped
and attacking.)
Whenever Skullsnatcher deals combat damage to a player,
remove up to two target cards in that player's graveyard
from the game.
Rarity: Common

Card Name: Slumbering Tora
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: 2, Discard a Spirit or Arcane card: Slumbering Tora
becomes an X/X artifact creature until end of turn,
where X is the discarded card's converted mana cost.
Rarity: Rare

Card Name: Soratami Mindsweeper
Cost: 3U
Type: Creature — Moonfolk Wizard
Pow/Tgh: 1/4
Rules Text: Flying
2, Return a land you control to its owner's hand: Target
player puts the top two cards of his or her library
into his or her graveyard.
Rarity: Uncommon

Card Name: Sosuke's Summons
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 green Snake creature tokens into play.
Whenever a nontoken Snake comes into play under your
control, you may return Sosuke's Summons from your
graveyard to your hand.
Rarity: Uncommon

Card Name: Sowing Salt
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Remove target nonbasic land from the game. Search its
controller's graveyard, hand, and library for all cards
with the same name as that land and remove them from
the game. That player then shuffles his or her library.
Rarity: Uncommon

Card Name: Splinter
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Remove target artifact from the game. Search its controller's
graveyard, hand, and library for all cards with the
same name as that artifact and remove them from the
game. That player then shuffles his or her library.
Rarity: Uncommon

Card Name: Split-Tail Miko
Cost: 1W
Type: Creature — Fox Cleric
Pow/Tgh: 1/1
Rules Text: W, T: Prevent the next 2 damage that would be dealt
to target creature or player this turn.
Rarity: Common

Card Name: Stir the Grave
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card with converted mana cost
X or less from your graveyard to play.
Rarity: Common

Card Name: Stream of Consciousness
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target player shuffles up to four target cards from
his or her graveyard into his or her library.
Rarity: Uncommon

Card Name: Sway of the Stars
Cost: 8UU
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles his or her hand, graveyard, and
permanents he or she owns into his or her library,
then draws seven cards. Each player's life total becomes
7.
Rarity: Rare

Card Name: Takeno's Cavalry
Cost: 3W
Type: Creature — Human Samurai Archer
Pow/Tgh: 1/1
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
T: Takeno's Cavalry deals 1 damage to target attacking
or blocking Spirit.
Rarity: Common

Card Name: Takenuma Bleeder
Cost: 2B
Type: Creature — Ogre Shaman
Pow/Tgh: 3/3
Rules Text: Whenever Takenuma Bleeder attacks or blocks, you lose
1 life if you don't control a Demon.
Rarity: Common

Card Name: Tallowisp
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: 1/3
Rules Text: Whenever you play a Spirit or Arcane spell, you may
search your library for an enchant creature card, reveal
it, and put it into your hand. If you do, shuffle your
library.
Rarity: Uncommon

Card Name: Teardrop Kami
Cost: U
Type: Creature — Spirit
Pow/Tgh: 1/1
Rules Text: Sacrifice Teardrop Kami: Tap or untap target creature.
Rarity: Common

Card Name: Tendo Ice Bridge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Tendo Ice Bridge comes into play with a charge counter
on it.
T: Add 1 to your mana pool.
T, Remove a charge counter from Tendo Ice Bridge: Add
one mana of any color to your mana pool.
Rarity: Rare

Card Name: Terashi's Grasp
Cost: 2W
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. You gain life
equal to its converted mana cost.
Rarity: Common

Card Name: Terashi's Verdict
Cost: 1W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target attacking creature with power 3 or less.
Rarity: Uncommon

Card Name: That Which Was Taken
Cost: 5
Type: Legendary Artifact
Pow/Tgh:
Rules Text: 4, T: Put a divinity counter on target permanent other
than That Which Was Taken.
Each permanent with a divinity counter on it is indestructible.
Rarity: Rare

Card Name: Threads of Disloyalty
Cost: 1UU
Type: Enchant Creature
Pow/Tgh:
Rules Text: Threads of Disloyalty can enchant only a creature with
converted mana cost 2 or less.
You control enchanted creature.
Rarity: Rare

Card Name: Three Tragedies
Cost: 3BB
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Target player discards three cards.
Rarity: Uncommon

Card Name: Throat Slitter
Cost: 4B
Type: Creature — Rat Ninja
Pow/Tgh: 2/2
Rules Text: Ninjutsu 2B (2B, Return an unblocked attacker you control
to hand: Put this card into play from your hand tapped
and attacking.)
Whenever Throat Slitter deals combat damage to a player,
destroy target nonblack creature that player controls.
Rarity: Uncommon

Card Name: Toils of Night and Day
Cost: 2U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Tap or untap target permanent, then tap or untap another
target permanent.
Rarity: Common

Card Name: Tomorrow, Azami's Familiar
Cost: 5U
Type: Legendary Creature — Spirit
Pow/Tgh: 1/5
Rules Text: If you would draw a card, look at the top three cards
of your library instead. Put one of those cards into
your hand and the rest on the bottom of your library
in any order.
Rarity: Rare

Card Name: Torrent of Stone
Cost: 3R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane—Sacrifice two mountains. (As you
play an Arcane spell, you may reveal this card from
your hand and pay its splice cost. If you do, add this
card's effects to that spell.)
Rarity: Common

Card Name: Toshiro Umezawa
Cost: 1BB
Type: Legendary Creature — Human Samurai
Pow/Tgh: 2/2
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
Whenever a creature an opponent controls is put into
a graveyard from play, you may play target instant
card in your graveyard. If that card would be put into
a graveyard this turn, remove it from the game instead.
Rarity: Rare

Card Name: Traproot Kami
Cost: G
Type: Creature — Spirit
Pow/Tgh: 0/*
Rules Text: Defender (This creature can't attack.)
Traproot Kami's toughness is equal to the number of
Forests in play.
Traproot Kami may block as though it had flying.
Rarity: Common

Card Name: Twist Allegiance
Cost: 6R
Type: Sorcery
Pow/Tgh:
Rules Text: You and target opponent each gain control of all creatures
the other controls until end of turn. Untap those creatures.
Those creatures gain haste until end of turn.
Rarity: Rare

Card Name: Umezawa's Jitte
Cost: 2
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature deals combat damage, put
two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose
one — Equipped creature gets +2/+2 until end of turn;
or target creature gets -1/-1 until end of turn; or
you gain 2 life.
Equip 2
Rarity: Rare

Card Name: Unchecked Growth
Cost: 2G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn. If it's
a Spirit, it gains trample until end of turn.
Rarity: Uncommon

Card Name: Uproot
Cost: 3G
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Put target land on top of its owner's library.
Rarity: Common

Card Name: Veil of Secrecy
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature is unblockable and can't be the target
of spells or abilities this turn.
Splice onto Arcane—Return a blue creature you control
to its owner's hand. (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card's effects to
that spell.)
Rarity: Common

Card Name: Vital Surge
Cost: 1G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You gain 3 life.
Splice onto Arcane 1G (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card's effects to
that spell.)
Rarity: Common

Card Name: Walker of Secret Ways
Cost: 2U
Type: Creature — Human Ninja
Pow/Tgh: 1/2
Rules Text: Ninjutsu 1U (1U, Return an unblocked attacker you control
to hand: Put this card into play from your hand tapped
and attacking.)
Whenever Walker of Secret Ways deals combat damage
to a player, look at that player's hand.
1U: Return target Ninja you control to its owner's
hand. Play this ability only during your turn.
Rarity: Uncommon

Card Name: Ward of Piety
Cost: 1W
Type: Enchant Creature
Pow/Tgh:
Rules Text: 1W: The next 1 damage that would be dealt to enchanted
creature this turn is dealt to target creature or player
instead.
Rarity: Uncommon

Card Name: Waxmane Baku
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, you may
put a ki counter on Waxmane Baku.
1, Remove X ki counters from Waxmane Baku: Tap X target
creatures.
Rarity: Common

Card Name: Yomiji, Who Bars the Way
Cost: 5WW
Type: Legendary Creature — Spirit
Pow/Tgh: 4/4
Rules Text: Whenever a legendary permanent other than Yomiji, Who
Bars the Way is put into a graveyard from play, return
that card to its owner's hand.
Rarity: Rare

Card Name: Yukora, the Prisoner
Cost: 2BB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: 5/5
Rules Text: When Yukora, the Prisoner leaves play, sacrifice all
non-Ogre creatures you control.
Rarity: Rare

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