Card Name: Akki Blizzard-Herder
Cost: 1R
Type: Creature Goblin Shaman
Pow/Tgh: 1/1
Rules Text: When Akki Blizzard-Herder is put into a
graveyard from
play, each player sacrifices a land.
Rarity: Common
Card Name: Akki Raider
Cost: 1R
Type: Creature Goblin Warrior
Pow/Tgh: 2/1
Rules Text: Whenever a land is put into a graveyard from
play,
Akki Raider gets +1/+0 until end of turn.
Rarity: Uncommon
Card Name: Ashen Monstrosity
Cost: 5RR
Type: Creature Spirit
Pow/Tgh: 7/4
Rules Text: Haste
Ashen Monstrosity attacks each turn if able.
Rarity: Uncommon
Card Name: Aura Barbs
Cost: 2R
Type: Instant Arcane
Pow/Tgh:
Rules Text: Each enchantment deals 2 damage to its
controller,
then each enchantment enchanting a creature deals 2
damage to the creature it's enchanting.
Rarity: Uncommon
Card Name: Baku Altar
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
put a ki counter on Baku Altar.
2, T, Remove a ki counter from Baku Altar: Put a 1/1
colorless Spirit creature token into play.
Rarity: Rare
Card Name: Bile Urchin
Cost: B
Type: Creature Spirit
Pow/Tgh: 1/1
Rules Text: Sacrifice Bile Urchin: Target player loses 1
life.
Rarity: Common
Card Name: Blademane Baku
Cost: 1R
Type: Creature Spirit
Pow/Tgh: 1/1
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each
counter removed, Blademane Baku gets +2/+0 until end
of turn.
Rarity: Common
Card Name: Blazing Shoal
Cost: XRR
Type: Instant Arcane
Pow/Tgh:
Rules Text: You may remove a red card with converted mana
cost
X in your hand from the game rather than pay Blazing
Shoal's mana cost.
Target creature gets +X/+0 until end of turn.
Rarity: Rare
Card Name: Blessing of Leeches
Cost: 2B
Type: Enchant Creature
Pow/Tgh:
Rules Text: You may play Blessing of Leeches any time you
could
play an instant.
At the beginning of your upkeep, you lose 1 life.
0: Regenerate enchanted creature.
Rarity: Common
Card Name: Blinding Powder
Cost: 1
Type: Artifact Equipment
Pow/Tgh:
Rules Text: Equipped creature has "Unattach Blinding
Powder: Prevent
all combat damage that would be dealt to this creature
this turn."
Equip 2 (2: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Uncommon
Card Name: Body of Jukai
Cost: 7GG
Type: Creature Spirit
Pow/Tgh: 8/5
Rules Text: Trample
Soulshift 8 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 8 or less from your graveyard to your hand.)
Rarity: Uncommon
Card Name: Budoka Pupil
Cost: 1GG
Type: Creature Human Monk
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
put a ki counter on Budoka Pupil.
At end of turn, if there are two or more ki counters
on Budoka Pupil, you may flip it.
----
Ichiga, Who Topples Oaks
Legendary Creature Spirit
4/3
Trample
Remove a ki counter from Ichiga, Who Topples Oaks:
Target creature gets +2/+2 until end of turn.
Rarity: Uncommon
Card Name: Call for Blood
Cost: 4B
Type: Instant Arcane
Pow/Tgh:
Rules Text: As an additional cost to play Call for Blood,
sacrifice
a creature.
Target creature gets -X/-X until end of turn, where
X is the sacrificed creature's power.
Rarity: Common
Card Name: Callow Jushi
Cost: 1UU
Type: Creature Human Wizard
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
put a ki counter on Callow Jushi.
At end of turn, if there are two or more ki counters
on Callow Jushi, you may flip it.
----
Jaraku the Interloper
Legendary Creature Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter
target spell unless its controller pays 2.
Rarity: Uncommon
Card Name: Child of Thorns
Cost: G
Type: Creature Spirit
Pow/Tgh: 1/1
Rules Text: Sacrifice Child of Thorns: Target creature
gets +1/+1
until end of turn.
Rarity: Common
Card Name: Chisei, Heart of Oceans
Cost: 2UU
Type: Legendary Creature Spirit
Pow/Tgh: 4/4
Rules Text: Flying
At the beginning of your upkeep, sacrifice Chisei,
Heart of Oceans unless you remove a counter from a
permanent you control.
Rarity: Rare
Card Name: Clash of Realities
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: All Spirits have "When this creature
comes into play,
you may have it deal 3 damage to target non-Spirit
creature."
All non-Spirit creatures have "When this creature
comes
into play, you may have it deal 3 damage to target
Spirit."
Rarity: Rare
Card Name: Crack the Earth
Cost: R
Type: Sorcery Arcane
Pow/Tgh:
Rules Text: Each player sacrifices a permanent.
Rarity: Common
Card Name: Crawling Filth
Cost: 5B
Type: Creature Spirit
Pow/Tgh: 2/2
Rules Text: Fear
Soulshift 5 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 5 or less from your graveyard to your hand.)
Rarity: Common
Card Name: Cunning Bandit
Cost: 1RR
Type: Creature Human Warrior
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
put a ki counter on Cunning Bandit.
At end of turn, if there are two or more ki counters
on Cunning Bandit, you may flip it.
----
Azamuki, Treachery Incarnate
Legendary Creature Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate:
Gain control of target creature until end of turn.
Rarity: Uncommon
Card Name: Day of Destiny
Cost: 3W
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: Legendary creatures you control get +2/+2.
Rarity: Rare
Card Name: Disrupting Shoal
Cost: XUU
Type: Instant Arcane
Pow/Tgh:
Rules Text: You may remove a blue card with converted
mana cost
X in your hand from the game rather than pay Disrupting
Shoal's mana cost.
Counter target spell if its converted mana cost is
X.
Rarity: Rare
Card Name: Empty-Shrine Kannushi
Cost: W
Type: Creature Human Cleric
Pow/Tgh: 1/1
Rules Text: Empty-Shrine Kannushi has protection from the
colors
of permanents you control.
Rarity: Uncommon
Card Name: Enshrined Memories
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top X cards of your library. Put
all creature
cards revealed this way into your hand and the rest
on the bottom of your library in any order.
Rarity: Rare
Card Name: Eradicate
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Remove target nonblack creature from the
game. Search
its controller's graveyard, hand, and library for all
cards with the same name as that creature and remove
them from the game. That player then shuffles his or
her library.
Rarity: Uncommon
Card Name: Faithful Squire
Cost: 1WW
Type: Creature Human Soldier
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
put a ki counter on Faithful Squire.
At end of turn, if there are two or more ki counters
on Faithful Squire, you may flip it.
-----
Kaiso, Memory of Loyalty
Legendary Creature Spirit
3/4
Flying
Remove a ki counter from Kaiso, Memory of Loyalty:
Prevent all damage that would be dealt to target creature
this turn.
Rarity: Uncommon
Card Name: Final Judgment
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Remove all creatures from the game.
Rarity: Rare
Card Name: First Volley
Cost: 1R
Type: Instant Arcane
Pow/Tgh:
Rules Text: First Volley deals 1 damage to target
creature and
1 damage to that creature's controller.
Rarity: Common
Card Name: Flames of the Blood Hand
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Flames of the Blood Hand deals 4 damage to
target player.
The damage can't be prevented. If that player would
gain life this turn, that player gains no life instead.
Rarity: Uncommon
Card Name: Floodbringer
Cost: 1U
Type: Creature Moonfolk Wizard
Pow/Tgh: 1/2
Rules Text: Flying
2, Return a land you control to its owner's hand: Tap
target land.
Rarity: Common
Card Name: Forked-Branch Garami
Cost: 3GG
Type: Creature Spirit
Pow/Tgh: 4/4
Rules Text: Soulshift 4, soulshift 4 (When this is put
into a graveyard
from play, you may return up to two target Spirit cards
with converted mana cost 4 or less from your graveyard
to your hand.)
Rarity: Uncommon
Card Name: Frost Ogre
Cost: 3RR
Type: Creature Ogre Warrior
Pow/Tgh: 5/3
Rules Text:
Rarity: Common
Card Name: Frostling
Cost: R
Type: Creature Spirit
Pow/Tgh: 1/1
Rules Text: Sacrifice Frostling: Frostling deals 1 damage
to target
creature.
Rarity: Common
Card Name: Fumiko the Lowblood
Cost: 2RR
Type: Legendary Creature Human Samurai
Pow/Tgh: 3/2
Rules Text: Fumiko the Lowblood has bushido X, where X is
the number
of attacking creatures. (When this blocks or becomes
blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each turn if
able.
Rarity: Rare
Card Name: Genju of the Cedars
Cost: G
Type: Enchant Forest
Pow/Tgh:
Rules Text: 2: Enchanted Forest becomes a 4/4 green
Spirit creature
until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you
may return Genju of the Cedars from your graveyard
to your hand.
Rarity: Uncommon
Card Name: Genju of the Falls
Cost: U
Type: Enchant Island
Pow/Tgh:
Rules Text: 2: Enchanted Island becomes a 3/2 blue Spirit
creature
with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you
may return Genju of the Falls from your graveyard to
your hand.
Rarity: Uncommon
Card Name: Genju of the Fens
Cost: B
Type: Enchant Swamp
Pow/Tgh:
Rules Text: 2: Until end of turn, enchanted Swamp becomes
a 2/2
black Spirit creature with "B: This creature gets
+1/+1
until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may
return Genju of the Fens from your graveyard to your
hand.
Rarity: Uncommon
Card Name: Genju of the Fields
Cost: W
Type: Enchant Plains
Pow/Tgh:
Rules Text: 2: Until end of turn, enchanted Plains
becomes a 2/5
white Spirit creature with "Whenever this creature
deals damage, you gain that much life." It's still
a land.
When enchanted Plains is put into a graveyard, you
may return Genju of the Fields from your graveyard
to your hand.
Rarity: Uncommon
Card Name: Genju of the Realm
Cost: WUBRG
Type: Legendary Enchant Land
Pow/Tgh:
Rules Text: 2: Enchanted land becomes a legendary 8/12
Spirit creature
with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may
return Genju of the Realm from your graveyard to your
hand.
Rarity: Rare
Card Name: Genju of the Spires
Cost: R
Type: Enchant Mountain
Pow/Tgh:
Rules Text: 2: Enchanted Mountain becomes a 6/1 red
Spirit creature
until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you
may return Genju of the Spires from your graveyard
to your hand.
Rarity: Uncommon
Card Name: Gnarled Mass
Cost: 1GG
Type: Creature Spirit
Pow/Tgh: 3/3
Rules Text:
Rarity: Common
Card Name: Goblin Cohort
Cost: R
Type: Creature Goblin Warrior
Pow/Tgh: 2/2
Rules Text: Goblin Cohort can't attack unless you've
played a creature
spell this turn.
Rarity: Common
Card Name: Gods' Eye, Gate to the Reikai
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
When Gods' Eye, Gate to the Reikai is put into a
graveyard
from play, put a 1/1 colorless Spirit creature token
into play.
Rarity: Uncommon
Card Name: Goryo's Vengeance
Cost: 1B
Type: Instant Arcane
Pow/Tgh:
Rules Text: Return target legendary creature card from
your graveyard
to play. That creature gains haste. Remove it from
the game at end of turn.
Splice onto Arcane 2B (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card's effects to
that spell.)
Rarity: Rare
Card Name: Harbinger of Spring
Cost: 4G
Type: Creature Spirit
Pow/Tgh: 2/1
Rules Text: Protection from non-Spirit creatures
Soulshift 4 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 4 or less from your graveyard to your hand.)
Rarity: Common
Card Name: Heart of Light
Cost: 2W
Type: Enchant Creature
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to and
dealt
by enchanted creature.
Rarity: Common
Card Name: Heartless Hidetsugu
Cost: 3RR
Type: Legendary Creature Ogre Shaman
Pow/Tgh: 4/3
Rules Text: T: Heartless Hidetsugu deals to each player
damage
equal to half that player's life total, rounded down.
Rarity: Rare
Card Name: Heed the Mists
Cost: 3UU
Type: Sorcery Arcane
Pow/Tgh:
Rules Text: Put the top card of your library into your
graveyard,
then draw cards equal to that card's converted mana
cost.
Rarity: Uncommon
Card Name: Hero's Demise
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target legendary creature.
Rarity: Rare
Card Name: Higure, the Still Wind
Cost: 3UU
Type: Legendary Creature Human Ninja
Pow/Tgh: 3/4
Rules Text: Ninjutsu 2UU (2UU, Return an unblocked
attacker you
control to hand: Put this card into play from your
hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you
may search your library for a Ninja card, reveal it,
and put it into your hand. If you do, shuffle your
library.
2: Target Ninja is unblockable this turn.
Rarity: Rare
Card Name: Hired Muscle
Cost: 1BB
Type: Creature Human Warrior
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
put a ki counter on Hired Muscle.
At end of turn, if there are two or more ki counters
on Hired Muscle, you may flip it.
----
Scarmaker
Legendary Creature Spirit
4/4
Remove a ki counter from Scarmaker: Target creature
gains fear until end of turn.
Rarity: Uncommon
Card Name: Hokori, Dust Drinker
Cost: 2WW
Type: Legendary Creature Spirit
Pow/Tgh: 2/2
Rules Text: Lands don't untap during their controllers'
untap steps.
At the beginning of each player's upkeep, that player
untaps a land he or she controls.
Rarity: Rare
Card Name: Horobi's Whisper
Cost: 1BB
Type: Instant Arcane
Pow/Tgh:
Rules Text: If you control a Swamp, destroy target
nonblack creature.
Splice onto ArcaneRemove four cards in your
graveyard
from the game. (As you play an Arcane spell, you may
reveal this card from your hand and pay its splice
cost. If you do, add this card's effects to that spell.)
Rarity: Common
Card Name: Hundred-Talon Strike
Cost: W
Type: Instant Arcane
Pow/Tgh:
Rules Text: Target creature gets +1/+0 and gains first
strike until
end of turn.
Splice onto ArcaneTap an untapped white creature
you
control. (As you play an Arcane spell, you may reveal
this card from your hand and pay its splice cost. If
you do, add this card's effects to that spell.)
Rarity: Common
Card Name: In the Web of War
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature comes into play under
your control,
it gets +2/+0 and gains haste until end of turn.
Rarity: Rare
Card Name: Indebted Samurai
Cost: 3W
Type: Creature Human Samurai
Pow/Tgh: 2/3
Rules Text: Bushido 1 (When this blocks or becomes
blocked, it
gets +1/+1 until end of turn.)
Whenever a Samurai you control is put into a graveyard
from play, you may put a +1/+1 counter on Indebted
Samurai.
Rarity: Uncommon
Card Name: Ink-Eyes, Servant of Oni
Cost: 4BB
Type: Legendary Creature Rat Ninja
Pow/Tgh: 5/4
Rules Text: Ninjutsu 3BB (3BB, Return an unblocked
attacker you
control to hand: Put this card into play from your
hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage
to a player, you may put target creature card from
that player's graveyard into play under your control.
1B: Regenerate Ink-Eyes.
Rarity: Rare
Card Name: Ire of Kaminari
Cost: 3R
Type: Instant Arcane
Pow/Tgh:
Rules Text: Ire of Kaminari deals damage to target
creature or
player equal to the number of Arcane cards in your
graveyard.
Rarity: Common
Card Name: Isao, Enlightened Bushi
Cost: 2G
Type: Legendary Creature Human Samurai
Pow/Tgh: 2/1
Rules Text: Isao, Enlightened Bushi can't be countered.
Bushido 2 (When this blocks or becomes blocked, it
gets +2/+2 until end of turn.)
2: Regenerate target Samurai.
Rarity: Rare
Card Name: Ishi-Ishi, Akki Crackshot
Cost: 1R
Type: Legendary Creature Goblin Warrior
Pow/Tgh: 1/1
Rules Text: Whenever an opponent plays a Spirit or Arcane
spell,
Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
Rarity: Rare
Card Name: Iwamori of the Open Fist
Cost: 2GG
Type: Legendary Creature Human Monk
Pow/Tgh: 5/5
Rules Text: Trample
When Iwamori of the Open Fist comes into play, each
opponent may put a legendary creature card from his
or her hand into play.
Rarity: Rare
Card Name: Jetting Glasskite
Cost: 4UU
Type: Creature Spirit
Pow/Tgh: 4/4
Rules Text: Flying
Whenever Jetting Glasskite becomes the target of a
spell or ability for the first time in a turn, counter
that spell or ability.
Rarity: Uncommon
Card Name: Kaijin of the Vanishing Touch
Cost: 1U
Type: Creature Spirit
Pow/Tgh: 0/3
Rules Text: Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature,
return that creature to its owner's hand at end of
combat. (Return it only if it's in play.)
Rarity: Uncommon
Card Name: Kami of False Hope
Cost: W
Type: Creature Spirit
Pow/Tgh: 1/1
Rules Text: Sacrifice Kami of False Hope: Prevent all
combat damage
that would be dealt this turn.
Rarity: Common
Card Name: Kami of Tattered Shoji
Cost: 4W
Type: Creature Spirit
Pow/Tgh: 2/5
Rules Text: Whenever you play a Spirit or Arcane spell,
Kami of
Tattered Shoji gains flying until end of turn.
Rarity: Common
Card Name: Kami of the Honored Dead
Cost: 5WW
Type: Creature Spirit
Pow/Tgh: 3/5
Rules Text: Flying
Whenever Kami of the Honored Dead is dealt damage,
you gain that much life.
Soulshift 6 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 6 or less from your graveyard to your hand.)
Rarity: Uncommon
Card Name: Kentaro, the Smiling Cat
Cost: 1W
Type: Legendary Creature Human Samurai
Pow/Tgh: 2/1
Rules Text: Bushido 1 (When this blocks or becomes
blocked, it
gets +1/+1 until end of turn.)
You may pay X rather than pay the mana cost for Samurai
spells you play, where X is that spell's converted
mana cost.
Rarity: Rare
Card Name: Kira, Great Glass-Spinner
Cost: 1UU
Type: Legendary Creature Spirit
Pow/Tgh: 2/2
Rules Text: Flying
Creatures you control have "Whenever this creature
becomes the target of a spell or ability for the first
time in a turn, counter that spell or ability."
Rarity: Rare
Card Name: Kitsune Palliator
Cost: 2W
Type: Creature Fox Cleric
Pow/Tgh: 0/2
Rules Text: T: Prevent the next 1 damage that would be
dealt to
each creature and each player this turn.
Rarity: Uncommon
Card Name: Kodama of the Center Tree
Cost: 4G
Type: Legendary Creature Spirit
Pow/Tgh: */*
Rules Text: Kodama of the Center Tree's power and
toughness are
each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X
is the number of Spirits you control.
Rarity: Rare
Card Name: Kumano's Blessing
Cost: 2R
Type: Enchant Creature
Pow/Tgh:
Rules Text: You may play Kumano's Blessing any time you
could play
an instant.
If a creature dealt damage by enchanted creature this
turn would be put into a graveyard, remove it from
the game instead.
Rarity: Common
Card Name: Kyoki, Sanity's Eclipse
Cost: 4BB
Type: Legendary Creature Demon Spirit
Pow/Tgh: 6/4
Rules Text: Whenever you play a Spirit or Arcane spell,
target
opponent removes a card in his or her hand from the
game.
Rarity: Rare
Card Name: Lifegift
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land comes into play, you may gain
1 life.
Rarity: Rare
Card Name: Lifespinner
Cost: 3G
Type: Creature Spirit
Pow/Tgh: 3/3
Rules Text: T, Sacrifice three Spirits: Search your
library for
a legendary Spirit card and put it into play. Then
shuffle your library.
Rarity: Uncommon
Card Name: Loam Dweller
Cost: 1G
Type: Creature Spirit
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
put a land card from your hand into play tapped.
Rarity: Uncommon
Card Name: Mannichi, the Fevered Dream
Cost: 2R
Type: Legendary Creature Spirit
Pow/Tgh: 1/2
Rules Text: 1R: Switch each creature's power and
toughness until
end of turn.
Rarity: Rare
Card Name: Mark of Sakiko
Cost: 1G
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creature has "Whenever this
creature deals
combat damage to a player, add that much G to your
mana pool. This mana doesn't cause mana burn. Until
end of turn, this mana doesn't empty from your mana
pool as phases end."
Rarity: Uncommon
Card Name: Mark of the Oni
Cost: 2B
Type: Enchant Creature
Pow/Tgh:
Rules Text: You control enchanted creature.
At end of turn, if you control no Demons, sacrifice
Mark of the Oni.
Rarity: Uncommon
Card Name: Matsu-Tribe Sniper
Cost: 1G
Type: Creature Snake Warrior Archer
Pow/Tgh: 1/1
Rules Text: T: Matsu-Tribe Sniper deals 1 damage to
target creature
with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature,
tap that creature and it doesn't untap during its
controller's
next untap step.
Rarity: Common
Card Name: Mending Hands
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 4 damage that would be dealt
to target
creature or player this turn.
Rarity: Common
Card Name: Minamo Sightbender
Cost: 1U
Type: Creature Human Wizard
Pow/Tgh: 1/2
Rules Text: X, T: Target creature with power X or less is
unblockable
this turn.
Rarity: Uncommon
Card Name: Minamo's Meddling
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. That spell's controller
reveals
his or her hand, then discards each card with the same
name as a card spliced onto that spell.
Rarity: Common
Card Name: Mirror Gallery
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: The "legend rule" doesn't apply.
Rarity: Rare
Card Name: Mistblade Shinobi
Cost: 2U
Type: Creature Human Ninja
Pow/Tgh: 1/1
Rules Text: Ninjutsu U (U, Return an unblocked attacker
you control
to hand: Put this card into play from your hand tapped
and attacking.)
Whenever Mistblade Shinobi deals combat damage to a
player, you may return target creature that player
controls to its owner's hand.
Rarity: Common
Card Name: Moonlit Strider
Cost: 3W
Type: Creature Spirit
Pow/Tgh: 1/4
Rules Text: Sacrifice Moonlit Strider: Target creature
you control
gains protection from the color of your choice until
end of turn.
Soulshift 3 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 3 or less from your graveyard to your hand.)
Rarity: Common
Card Name: Neko-Te
Cost: 3
Type: Artifact Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature deals damage to a
creature,
tap that creature. As long as Neko-Te remains in play,
that creature doesn't untap during its controller's
untap step.
Whenever equipped creature deals damage to a player,
that player loses 1 life.
Equip 2
Rarity: Rare
Card Name: Nezumi Shadow-Watcher
Cost: B
Type: Creature Rat Warrior
Pow/Tgh: 1/1
Rules Text: Sacrifice Nezumi Shadow-Watcher: Destroy
target Ninja.
Rarity: Uncommon
Card Name: Ninja of the Deep Hours
Cost: 3U
Type: Creature Human Ninja
Pow/Tgh: 2/2
Rules Text: Ninjutsu 1U (1U, Return an unblocked attacker
you control
to hand: Put this card into play from your hand tapped
and attacking.)
Whenever Ninja of the Deep Hours deals combat damage
to a player, you may draw a card.
Rarity: Common
Card Name: Nourishing Shoal
Cost: XGG
Type: Instant Arcane
Pow/Tgh:
Rules Text: You may remove a green card with converted
mana cost
X in your hand from the game rather than pay Nourishing
Shoal's mana cost.
You gain X life.
Rarity: Rare
Card Name: Ogre Marauder
Cost: 1BB
Type: Creature Ogre Warrior
Pow/Tgh: 3/1
Rules Text: Whenever Ogre Marauder attacks, it can't be
blocked
this turn unless defending player sacrifices a creature.
Rarity: Uncommon
Card Name: Ogre Recluse
Cost: 3R
Type: Creature Ogre Warrior
Pow/Tgh: 5/4
Rules Text: Whenever a player plays a spell, tap Ogre
Recluse.
Rarity: Uncommon
Card Name: Okiba-Gang Shinobi
Cost: 3BB
Type: Creature Rat Ninja
Pow/Tgh: 3/2
Rules Text: Ninjutsu 3B (3B, Return an unblocked attacker
you control
to hand: Put this card into play from your hand tapped
and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to
a player, that player discards two cards.
Rarity: Common
Card Name: Opal-Eye, Konda's Yojimbo
Cost: 1WW
Type: Legendary Creature Fox Samurai
Pow/Tgh: 1/4
Rules Text: Bushido 1; defender (This creature can't
attack.)
T: The next time a source of your choice would deal
damage this turn, that damage is dealt to Opal-Eye,
Konda's Yojimbo instead.
1W: Prevent the next 1 damage that would be dealt to
Opal-Eye this turn.
Rarity: Rare
Card Name: Orb of Dreams
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Permanents come into play tapped.
Rarity: Rare
Card Name: Ornate Kanzashi
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: 2, T: Target opponent removes the top card of
his or
her library from the game. You may play that card this
turn.
Rarity: Rare
Card Name: Overblaze
Cost: 3R
Type: Instant Arcane
Pow/Tgh:
Rules Text: Each time target permanent would deal damage
to a creature
or player this turn, it deals double that damage to
that creature or player instead.
Splice onto Arcane 2RR (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card's effects to
that spell.)
Rarity: Uncommon
Card Name: Oyobi, Who Split the Heavens
Cost: 6W
Type: Legendary Creature Spirit
Pow/Tgh: 3/6
Rules Text: Flying
Whenever you play a Spirit or Arcane spell, put a 3/3
white Spirit creature token with flying into play.
Rarity: Rare
Card Name: Patron of the Akki
Cost: 4RR
Type: Legendary Creature Spirit
Pow/Tgh: 5/5
Rules Text: Goblin offering (You may play this card any
time you
could play an instant by sacrificing a Goblin and paying
the difference in mana costs between this and the
sacrificed
Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you
control get +2/+0 until end of turn.
Rarity: Rare
Card Name: Patron of the Kitsune
Cost: 4WW
Type: Legendary Creature Spirit
Pow/Tgh: 5/6
Rules Text: Fox offering (You may play this card any time
you could
play an instant by sacrificing a Fox and paying the
difference in mana costs between this and the sacrificed
Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
Rarity: Rare
Card Name: Patron of the Moon
Cost: 5UU
Type: Legendary Creature Spirit
Pow/Tgh: 5/4
Rules Text: Moonfolk offering (You may play this card any
time
you could play an instant by sacrificing a Moonfolk
and paying the difference in mana costs between this
and the sacrificed Moonfolk. Mana cost includes color.)
Flying
1: Put up to two land cards from your hand into play
tapped.
Rarity: Rare
Card Name: Patron of the Nezumi
Cost: 5BB
Type: Legendary Creature Spirit
Pow/Tgh: 6/6
Rules Text: Rat offering (You may play this card any time
you could
play an instant by sacrificing a Rat and paying the
difference in mana costs between this and the sacrificed
Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard,
that player loses 1 life.
Rarity: Rare
Card Name: Patron of the Orochi
Cost: 6GG
Type: Legendary Creature Spirit
Pow/Tgh: 7/7
Rules Text: Snake offering (You may play this card any
time you
could play an instant by sacrificing a Snake and paying
the difference in mana costs between this and the
sacrificed
Snake. Mana cost includes color.)
T: Untap all Forests and all green creatures. Play
this ability only once each turn.
Rarity: Rare
Card Name: Petalmane Baku
Cost: 1G
Type: Creature Spirit
Pow/Tgh: 1/2
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
put a ki counter on Petalmane Baku.
1, Remove X ki counters from Petalmane Baku: Add X
mana of any one color to your mana pool.
Rarity: Common
Card Name: Phantom Wings
Cost: 1U
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature
to its owner's hand.
Rarity: Common
Card Name: Psychic Spear
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. Choose
a Spirit
or Arcane card from it. That player discards that card.
Rarity: Common
Card Name: Pus Kami
Cost: 5BB
Type: Creature Spirit
Pow/Tgh: 3/3
Rules Text: B, Sacrifice Pus Kami: Destroy target
nonblack creature.
Soulshift 6 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 6 or less from your graveyard to your hand.)
Rarity: Uncommon
Card Name: Quash
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell.
Search its
controller's graveyard, hand, and library for all cards
with the same name as that spell and remove them from
the game. That player then shuffles his or her library.
Rarity: Uncommon
Card Name: Quillmane Baku
Cost: 4U
Type: Creature Spirit
Pow/Tgh: 3/3
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
put a ki counter on Quillmane Baku.
1, T, Remove X ki counters from Quillmane Baku: Return
target creature with converted mana cost X or less
to its owner's hand.
Rarity: Common
Card Name: Reduce to Dreams
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return all artifacts and enchantments to
their owners'
hands.
Rarity: Rare
Card Name: Ribbons of the Reikai
Cost: 4U
Type: Sorcery Arcane
Pow/Tgh:
Rules Text: Draw a card for each Spirit you control.
Rarity: Common
Card Name: Roar of Jukai
Cost: 2G
Type: Instant Arcane
Pow/Tgh:
Rules Text: If you control a Forest, each blocked
creature gets
+2/+2 until end of turn.
Splice onto ArcaneAn opponent gains 5 life. (As you
play an Arcane spell, you may reveal this card from
your hand and pay its splice cost. If you do, add this
card's effects to that spell.)
Rarity: Common
Card Name: Ronin Cliffrider
Cost: 3RR
Type: Creature Human Samurai
Pow/Tgh: 2/2
Rules Text: Bushido 1 (When this blocks or becomes
blocked, it
gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it
deal 1 damage to each creature defending player controls.
Rarity: Uncommon
Card Name: Ronin Warclub
Cost: 3
Type: Artifact Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+1.
Whenever a creature comes into play under your control,
attach Ronin Warclub to that creature.
Equip 5 (5: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Uncommon
Card Name: Sakiko, Mother of Summer
Cost: 4GG
Type: Legendary Creature Snake Shaman
Pow/Tgh: 3/3
Rules Text: Whenever a creature you control deals combat
damage
to a player, add that much G to your mana pool. This
mana doesn't cause mana burn. Until end of turn, this
mana doesn't empty from your mana pool as phases end.
Rarity: Rare
Card Name: Sakura-Tribe Springcaller
Cost: 3G
Type: Creature Snake Shaman
Pow/Tgh: 2/4
Rules Text: At the beginning of your upkeep, add G to
your mana
pool. This mana doesn't cause mana burn. Until end
of turn, this mana doesn't empty from your mana pool
as phases end.
Rarity: Common
Card Name: Scaled Hulk
Cost: 5G
Type: Creature Spirit
Pow/Tgh: 4/4
Rules Text: Whenever you play a Spirit or Arcane spell,
Scaled
Hulk gets +2/+2 until end of turn.
Rarity: Common
Card Name: Scour
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Remove target enchantment from the game.
Search its
controller's graveyard, hand, and library for all cards
with the same name as that enchantment and remove them
from the game. That player then shuffles his or her
library.
Rarity: Uncommon
Card Name: Scourge of Numai
Cost: 3B
Type: Creature Demon Spirit
Pow/Tgh: 4/4
Rules Text: At the beginning of your upkeep, you lose 2
life if
you don't control an Ogre.
Rarity: Uncommon
Card Name: Shimmering Glasskite
Cost: 3U
Type: Creature Spirit
Pow/Tgh: 2/3
Rules Text: Flying
Whenever Shimmering Glasskite becomes the target of
a spell or ability for the first time in a turn, counter
that spell or ability.
Rarity: Common
Card Name: Shining Shoal
Cost: XWW
Type: Instant Arcane
Pow/Tgh:
Rules Text: You may remove a white card with converted
mana cost
X in your hand from the game rather than pay Shining
Shoal's mana cost.
The next X damage that a source of your choice would
deal to you or a creature you control this turn is
dealt to target creature or player instead.
Rarity: Rare
Card Name: Shinka Gatekeeper
Cost: 2R
Type: Creature Ogre Warrior
Pow/Tgh: 3/2
Rules Text: Whenever Shinka Gatekeeper is dealt damage,
it deals
that much damage to you.
Rarity: Common
Card Name: Shirei, Shizo's Caretaker
Cost: 4B
Type: Legendary Creature Spirit
Pow/Tgh: 2/2
Rules Text: Whenever a creature with power 1 or less is
put into
your graveyard from play, you may return that creature
card to play under your control at end of turn if Shirei,
Shizo's Caretaker is still in play.
Rarity: Rare
Card Name: Shizuko, Caller of Autumn
Cost: 1GG
Type: Legendary Creature Snake Shaman
Pow/Tgh: 2/3
Rules Text: At the beginning of each player's upkeep,
that player
adds GGG to his or her mana pool. This mana doesn't
cause mana burn. Until end of turn, this mana doesn't
empty from that player's mana pool as phases end.
Rarity: Rare
Card Name: Shuko
Cost: 1
Type: Artifact Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0.
Equip 0 (0: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Uncommon
Card Name: Shuriken
Cost: 1
Type: Artifact Equipment
Pow/Tgh:
Rules Text: Equipped creature has "T, Unattach
Shuriken: Shuriken
deals 2 damage to target creature. That creature's
controller gains control of Shuriken unless it was
unattached from a Ninja."
Equip 2 (2: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Uncommon
Card Name: Sickening Shoal
Cost: XBB
Type: Instant Arcane
Pow/Tgh:
Rules Text: You may remove a black card with converted
mana cost
X in your hand from the game rather than pay Sickening
Shoal's mana cost.
Target creature gets -X/-X until end of turn.
Rarity: Rare
Card Name: Silverstorm Samurai
Cost: 4WW
Type: Creature Fox Samurai
Pow/Tgh: 3/3
Rules Text: You may play Silverstorm Samurai any time you
could
play an instant.
Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
Rarity: Common
Card Name: Skullmane Baku
Cost: 3BB
Type: Creature Spirit
Pow/Tgh: 2/1
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
put a ki counter on Skullmane Baku.
1, T, Remove X ki counters from Skullmane Baku: Target
creature gets -X/-X until end of turn.
Rarity: Common
Card Name: Skullsnatcher
Cost: 1B
Type: Creature Rat Ninja
Pow/Tgh: 2/1
Rules Text: Ninjutsu B (B, Return an unblocked attacker
you control
to hand: Put this card into play from your hand tapped
and attacking.)
Whenever Skullsnatcher deals combat damage to a player,
remove up to two target cards in that player's graveyard
from the game.
Rarity: Common
Card Name: Slumbering Tora
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: 2, Discard a Spirit or Arcane card:
Slumbering Tora
becomes an X/X artifact creature until end of turn,
where X is the discarded card's converted mana cost.
Rarity: Rare
Card Name: Soratami Mindsweeper
Cost: 3U
Type: Creature Moonfolk Wizard
Pow/Tgh: 1/4
Rules Text: Flying
2, Return a land you control to its owner's hand: Target
player puts the top two cards of his or her library
into his or her graveyard.
Rarity: Uncommon
Card Name: Sosuke's Summons
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 green Snake creature tokens into
play.
Whenever a nontoken Snake comes into play under your
control, you may return Sosuke's Summons from your
graveyard to your hand.
Rarity: Uncommon
Card Name: Sowing Salt
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Remove target nonbasic land from the game.
Search its
controller's graveyard, hand, and library for all cards
with the same name as that land and remove them from
the game. That player then shuffles his or her library.
Rarity: Uncommon
Card Name: Splinter
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Remove target artifact from the game. Search
its controller's
graveyard, hand, and library for all cards with the
same name as that artifact and remove them from the
game. That player then shuffles his or her library.
Rarity: Uncommon
Card Name: Split-Tail Miko
Cost: 1W
Type: Creature Fox Cleric
Pow/Tgh: 1/1
Rules Text: W, T: Prevent the next 2 damage that would be
dealt
to target creature or player this turn.
Rarity: Common
Card Name: Stir the Grave
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card with converted
mana cost
X or less from your graveyard to play.
Rarity: Common
Card Name: Stream of Consciousness
Cost: 1U
Type: Instant Arcane
Pow/Tgh:
Rules Text: Target player shuffles up to four target
cards from
his or her graveyard into his or her library.
Rarity: Uncommon
Card Name: Sway of the Stars
Cost: 8UU
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles his or her hand,
graveyard, and
permanents he or she owns into his or her library,
then draws seven cards. Each player's life total becomes
7.
Rarity: Rare
Card Name: Takeno's Cavalry
Cost: 3W
Type: Creature Human Samurai Archer
Pow/Tgh: 1/1
Rules Text: Bushido 1 (When this blocks or becomes
blocked, it
gets +1/+1 until end of turn.)
T: Takeno's Cavalry deals 1 damage to target attacking
or blocking Spirit.
Rarity: Common
Card Name: Takenuma Bleeder
Cost: 2B
Type: Creature Ogre Shaman
Pow/Tgh: 3/3
Rules Text: Whenever Takenuma Bleeder attacks or blocks,
you lose
1 life if you don't control a Demon.
Rarity: Common
Card Name: Tallowisp
Cost: 1W
Type: Creature Spirit
Pow/Tgh: 1/3
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
search your library for an enchant creature card, reveal
it, and put it into your hand. If you do, shuffle your
library.
Rarity: Uncommon
Card Name: Teardrop Kami
Cost: U
Type: Creature Spirit
Pow/Tgh: 1/1
Rules Text: Sacrifice Teardrop Kami: Tap or untap target
creature.
Rarity: Common
Card Name: Tendo Ice Bridge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Tendo Ice Bridge comes into play with a
charge counter
on it.
T: Add 1 to your mana pool.
T, Remove a charge counter from Tendo Ice Bridge: Add
one mana of any color to your mana pool.
Rarity: Rare
Card Name: Terashi's Grasp
Cost: 2W
Type: Sorcery Arcane
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. You
gain life
equal to its converted mana cost.
Rarity: Common
Card Name: Terashi's Verdict
Cost: 1W
Type: Instant Arcane
Pow/Tgh:
Rules Text: Destroy target attacking creature with power
3 or less.
Rarity: Uncommon
Card Name: That Which Was Taken
Cost: 5
Type: Legendary Artifact
Pow/Tgh:
Rules Text: 4, T: Put a divinity counter on target
permanent other
than That Which Was Taken.
Each permanent with a divinity counter on it is
indestructible.
Rarity: Rare
Card Name: Threads of Disloyalty
Cost: 1UU
Type: Enchant Creature
Pow/Tgh:
Rules Text: Threads of Disloyalty can enchant only a
creature with
converted mana cost 2 or less.
You control enchanted creature.
Rarity: Rare
Card Name: Three Tragedies
Cost: 3BB
Type: Sorcery Arcane
Pow/Tgh:
Rules Text: Target player discards three cards.
Rarity: Uncommon
Card Name: Throat Slitter
Cost: 4B
Type: Creature Rat Ninja
Pow/Tgh: 2/2
Rules Text: Ninjutsu 2B (2B, Return an unblocked attacker
you control
to hand: Put this card into play from your hand tapped
and attacking.)
Whenever Throat Slitter deals combat damage to a player,
destroy target nonblack creature that player controls.
Rarity: Uncommon
Card Name: Toils of Night and Day
Cost: 2U
Type: Instant Arcane
Pow/Tgh:
Rules Text: Tap or untap target permanent, then tap or
untap another
target permanent.
Rarity: Common
Card Name: Tomorrow, Azami's Familiar
Cost: 5U
Type: Legendary Creature Spirit
Pow/Tgh: 1/5
Rules Text: If you would draw a card, look at the top
three cards
of your library instead. Put one of those cards into
your hand and the rest on the bottom of your library
in any order.
Rarity: Rare
Card Name: Torrent of Stone
Cost: 3R
Type: Instant Arcane
Pow/Tgh:
Rules Text: Torrent of Stone deals 4 damage to target
creature.
Splice onto ArcaneSacrifice two mountains. (As you
play an Arcane spell, you may reveal this card from
your hand and pay its splice cost. If you do, add this
card's effects to that spell.)
Rarity: Common
Card Name: Toshiro Umezawa
Cost: 1BB
Type: Legendary Creature Human Samurai
Pow/Tgh: 2/2
Rules Text: Bushido 1 (When this blocks or becomes
blocked, it
gets +1/+1 until end of turn.)
Whenever a creature an opponent controls is put into
a graveyard from play, you may play target instant
card in your graveyard. If that card would be put into
a graveyard this turn, remove it from the game instead.
Rarity: Rare
Card Name: Traproot Kami
Cost: G
Type: Creature Spirit
Pow/Tgh: 0/*
Rules Text: Defender (This creature can't attack.)
Traproot Kami's toughness is equal to the number of
Forests in play.
Traproot Kami may block as though it had flying.
Rarity: Common
Card Name: Twist Allegiance
Cost: 6R
Type: Sorcery
Pow/Tgh:
Rules Text: You and target opponent each gain control of
all creatures
the other controls until end of turn. Untap those
creatures.
Those creatures gain haste until end of turn.
Rarity: Rare
Card Name: Umezawa's Jitte
Cost: 2
Type: Legendary Artifact Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature deals combat
damage, put
two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose
one Equipped creature gets +2/+2 until end of
turn;
or target creature gets -1/-1 until end of turn; or
you gain 2 life.
Equip 2
Rarity: Rare
Card Name: Unchecked Growth
Cost: 2G
Type: Instant Arcane
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn.
If it's
a Spirit, it gains trample until end of turn.
Rarity: Uncommon
Card Name: Uproot
Cost: 3G
Type: Sorcery Arcane
Pow/Tgh:
Rules Text: Put target land on top of its owner's
library.
Rarity: Common
Card Name: Veil of Secrecy
Cost: 1U
Type: Instant Arcane
Pow/Tgh:
Rules Text: Target creature is unblockable and can't be
the target
of spells or abilities this turn.
Splice onto ArcaneReturn a blue creature you
control
to its owner's hand. (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card's effects to
that spell.)
Rarity: Common
Card Name: Vital Surge
Cost: 1G
Type: Instant Arcane
Pow/Tgh:
Rules Text: You gain 3 life.
Splice onto Arcane 1G (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card's effects to
that spell.)
Rarity: Common
Card Name: Walker of Secret Ways
Cost: 2U
Type: Creature Human Ninja
Pow/Tgh: 1/2
Rules Text: Ninjutsu 1U (1U, Return an unblocked attacker
you control
to hand: Put this card into play from your hand tapped
and attacking.)
Whenever Walker of Secret Ways deals combat damage
to a player, look at that player's hand.
1U: Return target Ninja you control to its owner's
hand. Play this ability only during your turn.
Rarity: Uncommon
Card Name: Ward of Piety
Cost: 1W
Type: Enchant Creature
Pow/Tgh:
Rules Text: 1W: The next 1 damage that would be dealt to
enchanted
creature this turn is dealt to target creature or player
instead.
Rarity: Uncommon
Card Name: Waxmane Baku
Cost: 2W
Type: Creature Spirit
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell,
you may
put a ki counter on Waxmane Baku.
1, Remove X ki counters from Waxmane Baku: Tap X target
creatures.
Rarity: Common
Card Name: Yomiji, Who Bars the Way
Cost: 5WW
Type: Legendary Creature Spirit
Pow/Tgh: 4/4
Rules Text: Whenever a legendary permanent other than
Yomiji, Who
Bars the Way is put into a graveyard from play, return
that card to its owner's hand.
Rarity: Rare
Card Name: Yukora, the Prisoner
Cost: 2BB
Type: Legendary Creature Demon Spirit
Pow/Tgh: 5/5
Rules Text: When Yukora, the Prisoner leaves play,
sacrifice all
non-Ogre creatures you control.
Rarity: Rare
|