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Type 1
 
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Card Name: Akki Avalanchers
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: 1/1
Rules Text: Sacrifice a land: Akki Avalanchers gets +2/+0 until
end of turn. Play this ability only once each turn.
Rarity: Common

Card Name: Akki Coalflinger
Cost: 1RR
Type: Creature — Goblin Shaman
Pow/Tgh: 2/2
Rules Text: First strike
R, T: Attacking creatures gain first strike until end
of turn.
Rarity: Uncommon

Card Name: Akki Lavarunner
Cost: 3R
Type: Creature — Goblin Warrior
Pow/Tgh: 1/1
Rules Text: Haste
Whenever Akki Lavarunner deals damage to an opponent,
flip it.
-----
Tok-Tok, Volcano Born
Legendary Creature — Goblin Shaman
2/2
Protection from red
If a red source would deal damage to a player, it deals
that much damage plus 1 to that player instead.
Rarity: Rare

Card Name: Akki Rockspeaker
Cost: 1R
Type: Creature — Goblin Shaman
Pow/Tgh: 1/1
Rules Text: When Akki Rockspeaker comes into play, add R to your
mana pool.
Rarity: Common

Card Name: Akki Underminer
Cost: 3R
Type: Creature — Goblin Rogue Shaman
Pow/Tgh: 1/1
Rules Text: Whenever Akki Underminer deals combat damage to a player,
that player sacrifices a permanent.
Rarity: Uncommon

Card Name: Ashen-Skin Zubera
Cost: 1B
Type: Creature — Zubera Spirit
Pow/Tgh: 1/2
Rules Text: When Ashen-Skin Zubera is put into a graveyard from
play, target opponent discards a card for each Zubera
put into a graveyard from play this turn.
Rarity: Common

Card Name: Aura of Dominion
Cost: UU
Type: Enchant Creature
Pow/Tgh:
Rules Text: 1, Tap an untapped creature you control: Untap enchanted
creature.
Rarity: Uncommon

Card Name: Azami, Lady of Scrolls
Cost: 2UUU
Type: Legendary Creature — Human Wizard
Pow/Tgh: 0/2
Rules Text: Tap an untapped Wizard you control: Draw a card.
Rarity: Rare

Card Name: Azusa, Lost but Seeking
Cost: 2G
Type: Legendary Creature — Human Monk
Pow/Tgh: 1/2
Rules Text: You may play two additional lands on each of your turns.
Rarity: Rare

Card Name: Battle-Mad Ronin
Cost: 1R
Type: Creature — Human Samurai
Pow/Tgh: 1/1
Rules Text: Bushido 2 (When this blocks or becomes blocked, it
gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.
Rarity: Common

Card Name: Befoul
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land or nonblack creature. It can’t
be regenerated.
Rarity: Common

Card Name: Ben-Ben, Akki Hermit
Cost: 2RR
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: 1/1
Rules Text: T: Ben-Ben, Akki Hermit deals damage to target attacking
creature equal to the number of untapped Mountains
you control.
Rarity: Rare

Card Name: Blessed Breath
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature you control gains protection from the
color of your choice until end of turn.
Splice onto Arcane W (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Common

Card Name: Blind with Anger
Cost: 3R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Untap target nonlegendary creature and gain control
of it until end of turn. That creature gains haste
until end of turn.
Rarity: Uncommon

Card Name: Blood Rites
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: 1R, Sacrifice a creature: Blood Rites deals 2 damage
to target creature or player.
Rarity: Uncommon

Card Name: Blood Speaker
Cost: 3B
Type: Creature — Ogre Shaman
Pow/Tgh: 3/2
Rules Text: At the beginning of your upkeep, you may sacrifice
Blood Speaker. If you do, search your library for a
Demon card, reveal that card, and put it into your
hand. Then shuffle your library.
Whenever a Demon comes into play under your control,
return Blood Speaker from your graveyard to your hand.
Rarity: Uncommon

Card Name: Bloodthirsty Ogre
Cost: 2B
Type: Creature — Ogre Warrior Shaman
Pow/Tgh: 3/1
Rules Text: T: Put a devotion counter on Bloodthirsty Ogre.
T: Target creature gets -X/-X until end of turn, where
X is the number of devotion counters on Bloodthirsty
Ogre. Play this ability only if you control a Demon.
Rarity: Uncommon

Card Name: Boseiju, Who Shelters All
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Boseiju, Who Shelters All comes into play tapped.
T, Pay 2 life: Add 1 to your mana pool. If that mana
is spent on an instant or sorcery spell, that spell
can’t be countered by spells or abilities.
Rarity: Rare

Card Name: Brothers Yamazaki
Cost: 2R
Type: Legendary Creature — Human Samurai
Pow/Tgh: 2/1
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers
Yamazaki in play, the “legend rule” doesn’t apply to
them.
Each other creature named Brothers Yamazaki gets +2/+2
and has haste.
Rarity: Uncommon, Champions of Kamigawa
uncommon

Card Name: Brutal Deceiver
Cost: 2R
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: 1: Look at the top card of your library.
2: Reveal the top card of your library. If it’s a land,
Brutal Deceiver gets +1/+0 and gains first strike until
end of turn. Play this ability only once each turn.
Rarity: Common

Card Name: Budoka Gardener
Cost: 1G
Type: Creature — Human Monk
Pow/Tgh: 2/1
Rules Text: T: You may put a land card from your hand into play.
If you control ten or more lands, flip Budoka Gardener.
-----
Dokai, Weaver of Life
Legendary Creature — Human Monk
3/3
4GG, T: Put an X/X green Elemental creature token into
play, where X is the number of lands you control.
Rarity: Rare

Card Name: Burr Grafter
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Sacrifice Burr Grafter: Target creature gets +2/+2
until end of turn.
Soulshift 3 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 3 or less from your graveyard to your hand.)
Rarity: Common

Card Name: Bushi Tenderfoot
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: 1/1
Rules Text: When a creature dealt damage by Bushi Tenderfoot this
turn is put into a graveyard, flip Bushi Tenderfoot.
-----
Kenzo the Hardhearted
Legendary Creature — Human Samurai
3/4
Double strike; bushido 2 (When this blocks or becomes
blocked, it gets +2/+2 until end of turn.)
Rarity: Uncommon

Card Name: Cage of Hands
Cost: 2W
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creature can’t attack or block.
1W: Return Cage of Hands to its owner’s hand.
Rarity: Common

Card Name: Call to Glory
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Untap all creatures you control. Samurai you control
get +1/+1 until end of turn.
Rarity: Common

Card Name: Callous Deceiver
Cost: 2U
Type: Creature — Spirit
Pow/Tgh: 1/3
Rules Text: 1: Look at the top card of your library.
2: Reveal the top card of your library. If it’s a land,
Callous Deceiver gets +1/+0 and gains flying until
end of turn. Play this ability only once each turn.
Rarity: Common

Card Name: Candles’ Glow
Cost: 1W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Prevent the next 3 damage that would be dealt to target
creature or player this turn. You gain 1 life for each
damage prevented this way.
Splice onto Arcane 1W (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Uncommon

Card Name: Cleanfall
Cost: 2W
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Destroy all enchantments.
Rarity: Uncommon

Card Name: Cloudcrest Lake
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add W or U to your mana pool. Cloudcrest Lake doesn’t
untap during your next untap step.
Rarity: Uncommon

Card Name: Commune with Nature
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of your library. You may
reveal a creature card from among them and put it into
your hand. Put the rest on the bottom of your library
in any order.
Rarity: Common

Card Name: Consuming Vortex
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return target creature to its owner’s hand.
Splice onto Arcane 3U (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Common

Card Name: Counsel of the Soratami
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards.
Rarity: Common

Card Name: Cranial Extraction
Cost: 3B
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Name a nonland card. Search target player’s graveyard,
hand, and library for all cards with that name and
remove them from the game. Then that player shuffles
his or her library.
Rarity: Rare

Card Name: Cruel Deceiver
Cost: 1B
Type: Creature — Spirit
Pow/Tgh: 2/1
Rules Text: 1: Look at the top card of your library.
2: Reveal the top card of your library. If it’s a land,
Cruel Deceiver gains “Whenever Cruel Deceiver deals
damage to a creature, destroy that creature” until
end of turn. Play this ability only once each turn.
Rarity: Common

Card Name: Crushing Pain
Cost: 1R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Crushing Pain deals 6 damage to target creature that
was dealt damage this turn.
Rarity: Common

Card Name: Cursed Ronin
Cost: 3B
Type: Creature — Human Samurai
Pow/Tgh: 1/1
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
B: Cursed Ronin gets +1/+1 until end of turn.
Rarity: Common

Card Name: Cut the Tethers
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: For each Spirit, return it to its owner’s hand unless
that player pays 3.
Rarity: Uncommon

Card Name: Dampen Thought
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target player puts the top four cards of his or her
library into his or her graveyard.
Splice onto Arcane 1U (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Uncommon

Card Name: Dance of Shadows
Cost: 3BB
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Creatures you control get +1/+0 and gain fear until
end of turn.
Rarity: Uncommon

Card Name: Deathcurse Ogre
Cost: 5B
Type: Creature — Ogre Warrior
Pow/Tgh: 3/3
Rules Text: When Deathcurse Ogre is put into a graveyard from play,
each player loses 3 life.
Rarity: Common

Card Name: Desperate Ritual
Cost: 1R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Add RRR to your mana pool.
Splice onto Arcane 1R (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Common

Card Name: Devoted Retainer
Cost: W
Type: Creature — Human Samurai
Pow/Tgh: 1/1
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
Rarity: Common

Card Name: Devouring Greed
Cost: 2BB
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: As an additional cost to play Devouring Greed, you
may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit
sacrificed this way. You gain that much life.
Rarity: Common

Card Name: Devouring Rage
Cost: 4R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: As an additional cost to play Devouring Rage, you may
sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each
Spirit sacrificed this way, that creature gets an additional
+3/+0 until end of turn.
Rarity: Common

Card Name: Distress
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a
nonland card from it. That player discards that card.
Rarity: Common

Card Name: Dosan the Falling Leaf
Cost: 1GG
Type: Legendary Creature — Human Monk
Pow/Tgh: 2/2
Rules Text: Players can play spells only during their own turns.
Rarity: Rare

Card Name: Dripping-Tongue Zubera
Cost: 1G
Type: Creature — Zubera Spirit
Pow/Tgh: 1/2
Rules Text: When Dripping-Tongue Zubera is put into a graveyard
from play, put a 1/1 colorless Spirit creature token
into play for each Zubera put into a graveyard from
play this turn.
Rarity: Common

Card Name: Earthshaker
Cost: 4RR
Type: Creature — Spirit
Pow/Tgh: 4/5
Rules Text: Whenever you play a Spirit or Arcane spell, Earthshaker
deals 2 damage to each creature without flying.
Rarity: Uncommon

Card Name: Eerie Procession
Cost: 2U
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Search your library for an Arcane card, reveal that
card, and put it into your hand. Then shuffle your
library.
Rarity: Uncommon

Card Name: Eiganjo Castle
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: T: Add W to your mana pool.
W, T: Prevent the next 2 damage that would be dealt
to target legendary creature this turn.
Rarity: Rare

Card Name: Eight-and-a-Half-Tails
Cost: WW
Type: Legendary Creature — Fox Cleric
Pow/Tgh: 2/2
Rules Text: 1W: Target permanent you control gains protection from
white until end of turn.
1: Target spell or permanent becomes white until end
of turn.
Rarity: Rare

Card Name: Ember-Fist Zubera
Cost: 1R
Type: Creature — Zubera Spirit
Pow/Tgh: 1/2
Rules Text: When Ember-Fist Zubera is put into a graveyard from
play, it deals damage to target creature or player
equal to the number of Zubera put into all graveyards
from play this turn.
Rarity: Common

Card Name: Ethereal Haze
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt by creatures
this turn.
Rarity: Common

Card Name: Eye of Nowhere
Cost: UU
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Return target permanent to its owner’s hand.
Rarity: Common

Card Name: Feast of Worms
Cost: 3GG
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Destroy target land. If that land is legendary, its
controller sacrifices another land.
Rarity: Uncommon

Card Name: Feral Deceiver
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: 3/2
Rules Text: 1: Look at the top card of your library.
2: Reveal the top card of your library. If it’s a land,
Feral Deceiver gets +2/+2 and gains trample until end
of turn. Play this ability only once each turn.
Rarity: Common

Card Name: Field of Reality
Cost: 2U
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creature can’t be blocked by Spirits.
1U: Return Field of Reality to its owner’s hand.
Rarity: Common

Card Name: Floating-Dream Zubera
Cost: 1U
Type: Creature — Zubera Spirit
Pow/Tgh: 1/2
Rules Text: When Floating-Dream Zubera is put into a graveyard
from play, draw a card for each Zubera put into a graveyard
from play this turn.
Rarity: Common

Card Name: Forbidden Orchard
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, put a
1/1 colorless Spirit creature token into play under
target opponent’s control.
Rarity: Rare

Card Name: Forest
Cost:
Type: Basic Land — Forest
Pow/Tgh:
Rules Text: [G]
Rarity: Champions of Kamigawa basic land

Card Name: Frostwielder
Cost: 2RR
Type: Creature — Human Shaman
Pow/Tgh: 1/2
Rules Text: T: Frostwielder deals 1 damage to target creature or
player.
If a creature dealt damage by Frostwielder this turn
would be put into a graveyard, remove it from the game
instead.
Rarity: Common

Card Name: Gale Force
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Gale Force deals 5 damage to each creature with flying.
Rarity: Uncommon

Card Name: General’s Kabuto
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature can’t be the target of spells or
abilities.
Prevent all combat damage that would be dealt to equipped
creature.
Equip 2 (2: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Rare

Card Name: Ghostly Prison
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures can’t attack you unless their controller
pays 2 for each creature attacking you. (This cost
is paid as attackers are declared.)
Rarity: Uncommon

Card Name: Gibbering Kami
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Flying
Soulshift 3 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 3 or less from your graveyard to your hand.)
Rarity: Common

Card Name: Gifts Ungiven
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Search your library for four cards with different names
and reveal them. Target opponent chooses two of those
cards. Put the chosen cards into your graveyard and
the rest into your hand. Then shuffle your library.
Rarity: Rare

Card Name: Glacial Ray
Cost: 1R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Glacial Ray deals 2 damage to target creature or player.
Splice onto Arcane 1R (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Common

Card Name: Glimpse of Nature
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Whenever you play a creature spell this turn, draw
a card.
Rarity: Rare

Card Name: Godo, Bandit Warlord
Cost: 5R
Type: Legendary Creature — Human Barbarian
Pow/Tgh: 3/3
Rules Text: When Godo, Bandit Warlord comes into play, you may
search your library for an Equipment card and put it
into play. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn,
untap it and all Samurai you control. After this phase,
you get an additional combat phase.
Rarity: Rare

Card Name: Graceful Adept
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: 1/3
Rules Text: You have no maximum hand size.
Rarity: Uncommon

Card Name: Guardian of Solitude
Cost: 1U
Type: Creature — Spirit
Pow/Tgh: 1/2
Rules Text: Whenever you play a Spirit or Arcane spell, target
creature gains flying until end of turn.
Rarity: Uncommon

Card Name: Gutwrencher Oni
Cost: 3BB
Type: Creature — Demon Spirit
Pow/Tgh: 5/4
Rules Text: Trample
At the beginning of your upkeep, discard a card if
you don’t control an Ogre.
Rarity: Uncommon

Card Name: Hair-Strung Koto
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Tap an untapped creature you control: Target player
puts the top card of his or her library into his or
her graveyard.
Rarity: Rare

Card Name: Hall of the Bandit Lord
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Hall of the Bandit Lord comes into play tapped.
T, Pay 3 life: Add 1 to your mana pool. If that mana
is spent on a creature spell, that creature has haste.
Rarity: Rare

Card Name: Hana Kami
Cost: G
Type: Creature — Spirit
Pow/Tgh: 1/1
Rules Text: 1G, Sacrifice Hana Kami: Return target Arcane card
from your graveyard to your hand.
Rarity: Uncommon

Card Name: Hanabi Blast
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Hanabi Blast deals 2 damage to target creature or player.
Return Hanabi Blast to its owner’s hand, then discard
a card at random.
Rarity: Uncommon

Card Name: Hankyu
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has “T: Put an aim counter on Hankyu”
and “T, Remove all aim counters from Hankyu: This creature
deals damage to target creature or player equal to
the number of aim counters removed.”
Equip 4 (4: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Uncommon

Card Name: Harsh Deceiver
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: 1/4
Rules Text: 1: Look at the top card of your library.
2: Reveal the top card of your library. If it’s a land,
untap Harsh Deceiver and it gets +1/+1 until end of
turn. Play this ability only once each turn.
Rarity: Common

Card Name: He Who Hungers
Cost: 4B
Type: Legendary Creature — Spirit
Pow/Tgh: 3/2
Rules Text: Flying
1, Sacrifice a Spirit: Target opponent reveals his
or her hand. Choose a card from it. That player discards
that card. Play this ability only any time you could
play a sorcery.
Soulshift 4
Rarity: Rare

Card Name: Heartbeat of Spring
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a land for mana, that player
adds one mana of that type to his or her mana pool.
Rarity: Rare

Card Name: Hearth Kami
Cost: 1R
Type: Creature — Spirit
Pow/Tgh: 2/1
Rules Text: X, Sacrifice Hearth Kami: Destroy target artifact with
converted mana cost X.
Rarity: Common

Card Name: Hideous Laughter
Cost: 2BB
Type: Instant — Arcane
Pow/Tgh:
Rules Text: All creatures get -2/-2 until end of turn.
Splice onto Arcane 3BB (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Uncommon

Card Name: Hikari, Twilight Guardian
Cost: 3WW
Type: Legendary Creature — Spirit
Pow/Tgh: 4/4
Rules Text: Flying
Whenever you play a Spirit or Arcane spell, you may
remove Hikari, Twilight Guardian from the game. If
you do, return it to play under its owner’s control
at end of turn.
Rarity: Rare

Card Name: Hinder
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If it’s countered this way, put
that card on the top or bottom of its owner’s library
instead of that player’s graveyard.
Rarity: Uncommon

Card Name: Hisoka, Minamo Sensei
Cost: 2UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: 1/3
Rules Text: 2U, Discard a card: Counter target spell if it has
the same converted mana cost as the discarded card.
Rarity: Rare

Card Name: Hisoka’s Defiance
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target Spirit or Arcane spell.
Rarity: Common

Card Name: Hisoka’s Guard
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: 1/1
Rules Text: You may choose not to untap Hisoka’s Guard during your
untap step.
1U, T: As long as Hisoka’s Guard remains tapped, target
creature you control other than Hisoka’s Guard can’t
be the target of spells or abilities.
Rarity: Common

Card Name: Hold the Line
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Blocking creatures get +7/+7 until end of turn.
Rarity: Rare

Card Name: Honden of Cleansing Fire
Cost: 3W
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you gain 2 life for
each Shrine you control.
Rarity: Uncommon

Card Name: Honden of Infinite Rage
Cost: 2R
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Honden of Infinite
Rage deals damage to target creature or player equal
to the number of Shrines you control.
Rarity: Uncommon

Card Name: Honden of Life’s Web
Cost: 4G
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a 1/1 colorless
Spirit creature token into play for each Shrine you
control.
Rarity: Uncommon

Card Name: Honden of Night’s Reach
Cost: 3B
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, target opponent discards
a card for each Shrine you control.
Rarity: Uncommon

Card Name: Honden of Seeing Winds
Cost: 4U
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, draw a card for each
Shrine you control.
Rarity: Uncommon

Card Name: Honor-Worn Shaku
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
Tap an untapped legendary permanent you control: Untap
Honor-Worn Shaku.
Rarity: Uncommon

Card Name: Horizon Seed
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: 2/1
Rules Text: Whenever you play a Spirit or Arcane spell, regenerate
target creature.
Rarity: Uncommon

Card Name: Horobi, Death’s Wail
Cost: 2BB
Type: Legendary Creature — Spirit
Pow/Tgh: 4/4
Rules Text: Flying
Whenever a creature becomes the target of a spell or
ability, destroy that creature.
Rarity: Rare

Card Name: Humble Budoka
Cost: 1G
Type: Creature — Human Monk
Pow/Tgh: 2/2
Rules Text: Humble Budoka can’t be the target of spells or abilities.
Rarity: Common

Card Name: Hundred-Talon Kami
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: 2/3
Rules Text: Flying
Soulshift 4 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 4 or less from your graveyard to your hand.)
Rarity: Common

Card Name: Imi Statue
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Players can’t untap more than one artifact during their
untap steps.
Rarity: Rare

Card Name: Iname, Death Aspect
Cost: 4BB
Type: Legendary Creature — Spirit
Pow/Tgh: 4/4
Rules Text: When Iname, Death Aspect comes into play, you may search
your library for any number of Spirit cards and put
them into your graveyard. If you do, shuffle your library.
Rarity: Rare

Card Name: Iname, Life Aspect
Cost: 4GG
Type: Legendary Creature — Spirit
Pow/Tgh: 4/4
Rules Text: When Iname, Life Aspect is put into a graveyard from
play, you may remove Iname, Life Aspect from the game.
If you do, return any number of target Spirit cards
from your graveyard to your hand.
Rarity: Rare

Card Name: Indomitable Will
Cost: 1W
Type: Enchant Creature
Pow/Tgh:
Rules Text: You may play Indomitable Will any time you could play
an instant.
Enchanted creature gets +1/+2.
Rarity: Common

Card Name: Initiate of Blood
Cost: 3R
Type: Creature — Ogre Shaman
Pow/Tgh: 2/2
Rules Text: T: Initiate of Blood deals 1 damage to target creature
that was dealt damage this turn. When that creature
is put into a graveyard this turn, flip Initiate of
Blood.
-----
Goka the Unjust
Legendary Creature — Ogre Shaman
4/4
T: Goka the Unjust deals 4 damage to target creature
that was dealt damage this turn.
Rarity: Uncommon

Card Name: Innocence Kami
Cost: 3WW
Type: Creature — Spirit
Pow/Tgh: 2/3
Rules Text: W, T: Tap target creature.
Whenever you play a Spirit or Arcane spell, untap Innocence
Kami.
Rarity: Uncommon

Card Name: Isamaru, Hound of Konda
Cost: W
Type: Legendary Creature — Hound
Pow/Tgh: 2/2
Rules Text:
Rarity: Rare

Card Name: Island
Cost:
Type: Basic Land — Island
Pow/Tgh:
Rules Text: [U]
Rarity: Champions of Kamigawa basic land

Card Name: Jade Idol
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you play a Spirit or Arcane spell, Jade Idol
becomes a 4/4 Spirit artifact creature until end of
turn.
Rarity: Uncommon

Card Name: Journeyer’s Kite
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: 3, T: Search your library for a basic land card, reveal
it, and put it into your hand. Then shuffle your library.
Rarity: Rare

Card Name: Joyous Respite
Cost: 3G
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: You gain 1 life for each land you control.
Rarity: Common

Card Name: Jugan, the Rising Star
Cost: 3GGG
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: 5/5
Rules Text: Flying
When Jugan, the Rising Star is put into a graveyard
from play, you may distribute five +1/+1 counters among
any number of target creatures.
Rarity: Rare

Card Name: Jukai Messenger
Cost: G
Type: Creature — Human Monk
Pow/Tgh: 1/1
Rules Text: Forestwalk
Rarity: Common

Card Name: Junkyo Bell
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may have target
creature you control get +X/+X until end of turn, where
X is the number of creatures you control. If you do,
sacrifice that creature at end of turn.
Rarity: Rare

Card Name: Jushi Apprentice
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: 1/2
Rules Text: 2U, T: Draw a card. If you have nine or more cards
in hand, flip Jushi Apprentice.
-----
Tomoya the Revealer
Legendary Creature — Human Wizard
2/3
3UU, T: Target player draws X cards, where X is the
number of cards in your hand.
Rarity: Rare

Card Name: Kabuto Moth
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: 1/2
Rules Text: Flying
T: Target creature gets +1/+2 until end of turn.
Rarity: Common

Card Name: Kami of Ancient Law
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Sacrifice Kami of Ancient Law: Destroy target enchantment.
Rarity: Common

Card Name: Kami of Fire’s Roar
Cost: 3R
Type: Creature — Spirit
Pow/Tgh: 2/3
Rules Text: Whenever you play a Spirit or Arcane spell, target
creature can’t block this turn.
Rarity: Common

Card Name: Kami of Lunacy
Cost: 4BB
Type: Creature — Spirit
Pow/Tgh: 4/1
Rules Text: Flying
Soulshift 5 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 5 or less from your graveyard to your hand.)
Rarity: Uncommon

Card Name: Kami of Old Stone
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: 1/7
Rules Text:
Rarity: Uncommon

Card Name: Kami of the Hunt
Cost: 2G
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, Kami of
the Hunt gets +1/+1 until end of turn.
Rarity: Common

Card Name: Kami of the Painted Road
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: 3/3
Rules Text: Whenever you play a Spirit or Arcane spell, Kami of
the Painted Road gains protection from the color of
your choice until end of turn.
Rarity: Common

Card Name: Kami of the Palace Fields
Cost: 5W
Type: Creature — Spirit
Pow/Tgh: 3/2
Rules Text: Flying, first strike
Soulshift 5 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 5 or less from your graveyard to your hand.)
Rarity: Uncommon

Card Name: Kami of the Waning Moon
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: 1/1
Rules Text: Flying
Whenever you play a Spirit or Arcane spell, target
creature gains fear until end of turn.
Rarity: Common

Card Name: Kami of Twisted Reflection
Cost: 1UU
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Sacrifice Kami of Twisted Reflection: Return target
creature you control to its owner’s hand.
Rarity: Common

Card Name: Kashi-Tribe Reaver
Cost: 3G
Type: Creature — Snake Warrior
Pow/Tgh: 3/2
Rules Text: Whenever Kashi-Tribe Reaver deals combat damage to
a creature, tap that creature and it doesn’t untap
during its controller’s next untap step.
1G: Regenerate Kashi-Tribe Reaver.
Rarity: Uncommon

Card Name: Kashi-Tribe Warriors
Cost: 3GG
Type: Creature — Snake Warrior
Pow/Tgh: 2/4
Rules Text: Whenever Kashi-Tribe Warriors deals combat damage to
a creature, tap that creature and it doesn’t untap
during its controller’s next untap step.
Rarity: Common

Card Name: Keiga, the Tide Star
Cost: 5U
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: 5/5
Rules Text: Flying
When Keiga, the Tide Star is put into a graveyard from
play, gain control of target creature.
Rarity: Rare

Card Name: Kiki-Jiki, Mirror Breaker
Cost: 2RRR
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: 2/2
Rules Text: Haste
T: Put a creature token into play that’s a copy of
target nonlegendary creature you control. That creature
token has haste. Sacrifice it at end of turn.
Rarity: Rare

Card Name: Kiku, Night’s Flower
Cost: BB
Type: Legendary Creature — Human Assassin
Pow/Tgh: 1/1
Rules Text: 2BB, T: Target creature deals damage to itself equal
to its power.
Rarity: Rare

Card Name: Kitsune Blademaster
Cost: 2W
Type: Creature — Fox Samurai
Pow/Tgh: 2/2
Rules Text: First strike
Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
Rarity: Common

Card Name: Kitsune Diviner
Cost: W
Type: Creature — Fox Cleric
Pow/Tgh: 0/1
Rules Text: T: Tap target Spirit.
Rarity: Common

Card Name: Kitsune Healer
Cost: 3W
Type: Creature — Fox Cleric
Pow/Tgh: 2/2
Rules Text: T: Prevent the next 1 damage that would be dealt to
target creature or player this turn.
T: Prevent all damage that would be dealt to target
legendary creature this turn.
Rarity: Common

Card Name: Kitsune Mystic
Cost: 3W
Type: Creature — Fox Wizard
Pow/Tgh: 2/3
Rules Text: At end of turn, if Kitsune Mystic is enchanted by two
or more enchantments, flip it.
-----
Autumn-Tail, Kitsune Sage
Legendary Creature — Fox Wizard
4/5
1: Move target enchantment enchanting a creature to
another creature.
Rarity: Rare

Card Name: Kitsune Riftwalker
Cost: 1WW
Type: Creature — Fox Wizard
Pow/Tgh: 2/1
Rules Text: Protection from Spirits and from Arcane
Rarity: Common

Card Name: Kodama of the North Tree
Cost: 2GGG
Type: Legendary Creature — Spirit
Pow/Tgh: 6/4
Rules Text: Trample
Kodama of the North Tree can’t be the target of spells
or abilities.
Rarity: Rare

Card Name: Kodama of the South Tree
Cost: 2GG
Type: Legendary Creature — Spirit
Pow/Tgh: 4/4
Rules Text: Whenever you play a Spirit or Arcane spell, each other
creature you control gets +1/+1 and gains trample until
end of turn.
Rarity: Rare

Card Name: Kodama’s Might
Cost: G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
Splice onto Arcane G (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Common

Card Name: Kodama’s Reach
Cost: 2G
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Search your library for two basic land cards, reveal
those cards, and put one into play tapped and the other
into your hand. Then shuffle your library.
Rarity: Common

Card Name: Kokusho, the Evening Star
Cost: 4BB
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: 5/5
Rules Text: Flying
When Kokusho, the Evening Star is put into a graveyard
from play, each opponent loses 5 life. You gain life
equal to the life lost this way.
Rarity: Rare

Card Name: Konda, Lord of Eiganjo
Cost: 5WW
Type: Legendary Creature — Human Samurai
Pow/Tgh: 3/3
Rules Text: Vigilance (Attacking doesn’t cause this creature to
tap.)
Bushido 5 (When this blocks or becomes blocked, it
gets +5/+5 until end of turn.)
Konda, Lord of Eiganjo is indestructible.
Rarity: Rare

Card Name: Konda’s Banner
Cost: 2
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Konda’s Banner can be attached only to a legendary
creature.
Creatures that share a color with equipped creature
get +1/+1.
Creatures that share a creature type with equipped
creature get +1/+1.
Equip 2
Rarity: Rare

Card Name: Konda’s Hatamoto
Cost: 1W
Type: Creature — Human Samurai
Pow/Tgh: 1/2
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda’s
Hatamoto gets +1/+2 and has vigilance. (Attacking doesn’t
cause this creature to tap.)
Rarity: Uncommon

Card Name: Kumano, Master Yamabushi
Cost: 3RR
Type: Legendary Creature — Human Shaman
Pow/Tgh: 4/4
Rules Text: 1R: Kumano, Master Yamabushi deals 1 damage to target
creature or player.
If a creature dealt damage by Kumano this turn would
be put into a graveyard, remove it from the game instead.
Rarity: Rare

Card Name: Kumano’s Pupils
Cost: 4R
Type: Creature — Human Shaman
Pow/Tgh: 3/3
Rules Text: If a creature dealt damage by Kumano’s Pupils this
turn would be put into a graveyard, remove it from
the game instead.
Rarity: Uncommon

Card Name: Kuro, Pitlord
Cost: 6BBB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: 9/9
Rules Text: At the beginning of your upkeep, sacrifice Kuro, Pitlord
unless you pay BBBB.
Pay 1 life: Target creature gets -1/-1 until end of
turn.
Rarity: Rare

Card Name: Kusari-Gama
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has “2: This creature gets +1/+0
until end of turn.”
Whenever equipped creature deals damage to a blocking
creature, Kusari-Gama deals that much damage to each
other creature defending player controls.
Equip 3 (3: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Rare

Card Name: Lantern Kami
Cost: W
Type: Creature — Spirit
Pow/Tgh: 1/1
Rules Text: Flying
Rarity: Common

Card Name: Lantern-Lit Graveyard
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add B or R to your mana pool. Lantern-Lit Graveyard
doesn’t untap during your next untap step.
Rarity: Uncommon

Card Name: Lava Spike
Cost: R
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Lava Spike deals 3 damage to target player.
Rarity: Common

Card Name: Lifted by Clouds
Cost: 2U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn.
Splice onto Arcane 1U (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Common

Card Name: Long-Forgotten Gohei
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Arcane spells you play cost 1 less to play.
Spirits you control get +1/+1.
Rarity: Rare

Card Name: Lure
Cost: 1GG
Type: Enchant Creature
Pow/Tgh:
Rules Text: All creatures able to block enchanted creature do so.
Rarity: Uncommon

Card Name: Mana Seism
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice any number of lands. Add 1 to your mana pool
for each land sacrificed this way.
Rarity: Uncommon

Card Name: Marrow-Gnawer
Cost: 3BB
Type: Legendary Creature — Rat Rogue
Pow/Tgh: 2/3
Rules Text: All Rats have fear.
T, Sacrifice a Rat: Put X 1/1 black Rat creature tokens
into play, where X is the number of Rats you control.
Rarity: Rare

Card Name: Masako the Humorless
Cost: 2W
Type: Legendary Creature — Human Advisor
Pow/Tgh: 2/1
Rules Text: You may play Masako the Humorless any time you could
play an instant.
Tapped creatures you control may block as though they
were untapped.
Rarity: Rare

Card Name: Matsu-Tribe Decoy
Cost: 2G
Type: Creature — Snake Warrior
Pow/Tgh: 1/3
Rules Text: 2G: Target creature blocks Matsu-Tribe Decoy this turn
if able.
Whenever Matsu-Tribe Decoy deals combat damage to a
creature, tap that creature and it doesn’t untap during
its controller’s next untap step.
Rarity: Common

Card Name: Meloku the Clouded Mirror
Cost: 4U
Type: Legendary Creature — Moonfolk Wizard
Pow/Tgh: 2/4
Rules Text: Flying
1, Return a land you control to its owner’s hand: Put
a 1/1 blue Illusion creature token with flying into
play.
Rarity: Rare

Card Name: Midnight Covenant
Cost: 1B
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creature has “B: This creature gets +1/+1
until end of turn.”
Rarity: Common

Card Name: Minamo, School at Water’s Edge
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: T: Add U to your mana pool.
U, T: Untap target legendary permanent.
Rarity: Rare

Card Name: Mindblaze
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Name a nonland card and choose a number greater than
0. Target player reveals his or her library. If that
library contains exactly the chosen number of the named
card, Mindblaze deals 8 damage to that player. Then
that player shuffles his or her library.
Rarity: Rare

Card Name: Moonring Mirror
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you draw a card, remove the top card of your
library from the game face down.
At the beginning of your upkeep, you may remove your
hand from the game face down. If you do, put into your
hand all other cards you own removed from the game
with Moonring Mirror.
Rarity: Rare

Card Name: Moss Kami
Cost: 5G
Type: Creature — Spirit
Pow/Tgh: 5/5
Rules Text: Trample
Rarity: Common

Card Name: Mothrider Samurai
Cost: 3W
Type: Creature — Human Samurai
Pow/Tgh: 2/2
Rules Text: Flying
Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
Rarity: Common

Card Name: Mountain
Cost:
Type: Basic Land — Mountain
Pow/Tgh:
Rules Text: [R]
Rarity: Champions of Kamigawa basic land

Card Name: Myojin of Cleansing Fire
Cost: 5WWW
Type: Legendary Creature — Spirit
Pow/Tgh: 4/6
Rules Text: Myojin of Cleansing Fire comes into play with a divinity
counter on it if you played it from your hand.
Myojin of Cleansing Fire is indestructible as long
as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing
Fire: Destroy each other creature.
Rarity: Rare

Card Name: Myojin of Infinite Rage
Cost: 7RRR
Type: Legendary Creature — Spirit
Pow/Tgh: 7/4
Rules Text: Myojin of Infinite Rage comes into play with a divinity
counter on it if you played it from your hand.
Myojin of Infinite Rage is indestructible as long as
it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage:
Destroy all lands.
Rarity: Rare

Card Name: Myojin of Life’s Web
Cost: 6GGG
Type: Legendary Creature — Spirit
Pow/Tgh: 8/8
Rules Text: Myojin of Life’s Web comes into play with a divinity
counter on it if you played it from your hand.
Myojin of Life’s Web is indestructible as long as it
has a divinity counter on it.
Remove a divinity counter from Myojin of Life’s Web:
Put any number of creature cards from your hand into
play.
Rarity: Rare

Card Name: Myojin of Night’s Reach
Cost: 5BBB
Type: Legendary Creature — Spirit
Pow/Tgh: 5/2
Rules Text: Myojin of Night’s Reach comes into play with a divinity
counter on it if you played it from your hand.
Myojin of Night’s Reach is indestructible as long as
it has a divinity counter on it.
Remove a divinity counter from Myojin of Night’s Reach:
Each opponent discards his or her hand.
Rarity: Rare

Card Name: Myojin of Seeing Winds
Cost: 7UUU
Type: Legendary Creature — Spirit
Pow/Tgh: 3/3
Rules Text: Myojin of Seeing Winds comes into play with a divinity
counter on it if you played it from your hand.
Myojin of Seeing Winds is indestructible as long as
it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds:
Draw a card for each permanent you control.
Rarity: Rare

Card Name: Mystic Restraints
Cost: 2UU
Type: Enchant Creature
Pow/Tgh:
Rules Text: You may play Mystic Restraints any time you could play
an instant.
When Mystic Restraints comes into play, tap enchanted
creature.
Enchanted creature doesn’t untap during its controller’s
untap step.
Rarity: Common

Card Name: Nagao, Bound by Honor
Cost: 3W
Type: Legendary Creature — Human Samurai
Pow/Tgh: 3/3
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
Whenever Nagao, Bound by Honor attacks, Samurai you
control get +1/+1 until end of turn.
Rarity: Uncommon

Card Name: Nature’s Will
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever one or more creatures you control deal combat
damage to a player, tap all lands that player controls
and untap all lands you control.
Rarity: Rare

Card Name: Nezumi Bone-Reader
Cost: 1B
Type: Creature — Rat Shaman
Pow/Tgh: 1/1
Rules Text: B, Sacrifice a creature: Target player discards a card.
Play this ability only any time you could play a sorcery.
Rarity: Uncommon

Card Name: Nezumi Cutthroat
Cost: 1B
Type: Creature — Rat Warrior
Pow/Tgh: 2/1
Rules Text: Fear
Nezumi Cutthroat can’t block.
Rarity: Common

Card Name: Nezumi Graverobber
Cost: 1B
Type: Creature — Rat Rogue
Pow/Tgh: 2/1
Rules Text: 1B: Remove target card in an opponent’s graveyard from
the game. If no cards are in that graveyard, flip Nezumi
Graverobber.
-----
Nighteyes the Desecrator
Legendary Creature — Rat Wizard
4/2
4B: Put target creature card in a graveyard into play
under your control.
Rarity: Uncommon

Card Name: Nezumi Ronin
Cost: 2B
Type: Creature — Rat Samurai
Pow/Tgh: 3/1
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
Rarity: Common

Card Name: Nezumi Shortfang
Cost: 1B
Type: Creature — Rat Rogue
Pow/Tgh: 1/1
Rules Text: 1B, T: Target opponent discards a card. Then if that
player has no cards in hand, flip Nezumi Shortfang.
-----
Stabwhisker the Odious
Legendary Creature — Rat Shaman
3/3
At the beginning of each opponent’s upkeep, that player
loses 1 life for each card fewer than three in his
or her hand.
Rarity: Rare

Card Name: Night Dealings
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a source you control deals damage to another
player, put that many theft counters on Night Dealings.
2BB, Remove X theft counters from Night Dealings: Search
your library for a nonland card with converted mana
cost X, reveal it, and put it into your hand. Then
shuffle your library.
Rarity: Rare

Card Name: Night of Souls’ Betrayal
Cost: 2BB
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: All creatures get -1/-1.
Rarity: Rare

Card Name: Nine-Ringed Bo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: T: Nine-Ringed Bo deals 1 damage to target Spirit.
If that creature would be put into a graveyard this
turn, remove it from the game instead.
Rarity: Uncommon

Card Name: No-Dachi
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+0 and has first strike.
Equip 3 (3: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Uncommon

Card Name: Numai Outcast
Cost: 3B
Type: Creature — Human Samurai
Pow/Tgh: 1/1
Rules Text: Bushido 2 (When this blocks or becomes blocked, it
gets +2/+2 until end of turn.)
B, Pay 5 life: Regenerate Numai Outcast.
Rarity: Uncommon

Card Name: Oathkeeper, Takeno’s Daisho
Cost: 3
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+1.
Whenever equipped creature is put into a graveyard
from play, return that card to play under your control
if it’s a Samurai.
When Oathkeeper, Takeno’s Daisho is put into a graveyard
from play, remove equipped creature from the game.
Equip 2
Rarity: Rare

Card Name: Okina, Temple to the Grandfathers
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: T: Add G to your mana pool.
G, T: Target legendary creature gets +1/+1 until end
of turn.
Rarity: Rare

Card Name: Oni Possession
Cost: 2B
Type: Enchant Creature
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
Rarity: Uncommon

Card Name: Orbweaver Kumo
Cost: 4GG
Type: Creature — Spirit
Pow/Tgh: 3/4
Rules Text: Orbweaver Kumo may block as though it had flying.
Whenever you play a Spirit or Arcane spell, Orbweaver
Kumo gains forestwalk until end of turn.
Rarity: Uncommon

Card Name: Order of the Sacred Bell
Cost: 3G
Type: Creature — Human Monk
Pow/Tgh: 4/3
Rules Text:
Rarity: Common

Card Name: Ore Gorger
Cost: 3RR
Type: Creature — Spirit
Pow/Tgh: 3/1
Rules Text: Whenever you play a Spirit or Arcane spell, you may
destroy target nonbasic land.
Rarity: Uncommon

Card Name: Orochi Eggwatcher
Cost: 2G
Type: Creature — Snake Shaman
Pow/Tgh: 1/1
Rules Text: 2G, T: Put a 1/1 green Snake creature token into play.
If you control ten or more creatures, flip Orochi Eggwatcher.
-----
Shidako, Broodmistress
Legendary Creature — Snake Shaman
3/3
G, Sacrifice a creature: Target creature gets +3/+3
until end of turn.
Rarity: Uncommon

Card Name: Orochi Hatchery
Cost: XX
Type: Artifact
Pow/Tgh:
Rules Text: Orochi Hatchery comes into play with X charge counters
on it.
5, T: Put a 1/1 green Snake creature token into play
for each charge counter on Orochi Hatchery.
Rarity: Rare

Card Name: Orochi Leafcaller
Cost: G
Type: Creature — Snake Shaman
Pow/Tgh: 1/1
Rules Text: G: Add one mana of any color to your mana pool.
Rarity: Common

Card Name: Orochi Ranger
Cost: 1G
Type: Creature — Snake Warrior
Pow/Tgh: 2/1
Rules Text: Whenever Orochi Ranger deals combat damage to a creature,
tap that creature and it doesn’t untap during its controller’s
next untap step.
Rarity: Common

Card Name: Orochi Sustainer
Cost: 1G
Type: Creature — Snake Shaman
Pow/Tgh: 1/2
Rules Text: T: Add G to your mana pool.
Rarity: Common

Card Name: Otherworldly Journey
Cost: 1W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Remove target creature from the game. At end of turn,
return that creature to play under its owner’s control
with a +1/+1 counter on it.
Rarity: Uncommon

Card Name: Pain Kami
Cost: 2R
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: XR, Sacrifice Pain Kami: Pain Kami deals X damage to
target creature.
Rarity: Uncommon

Card Name: Painwracker Oni
Cost: 3BB
Type: Creature — Demon Spirit
Pow/Tgh: 5/4
Rules Text: Fear
At the beginning of your upkeep, sacrifice a creature
if you don’t control an Ogre.
Rarity: Uncommon

Card Name: Part the Veil
Cost: 3U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return all creatures you control to their owner’s hand.
Rarity: Rare

Card Name: Peer Through Depths
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Look at the top five cards of your library. You may
reveal an instant or sorcery card from among them and
put it into your hand. Put the rest on the bottom of
your library in any order.
Rarity: Common

Card Name: Petals of Insight
Cost: 4U
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Look at the top three cards of your library. You may
put those cards on the bottom of your library in any
order. If you do, return Petals of Insight to its owner’s
hand. Otherwise, draw three cards.
Rarity: Uncommon

Card Name: Pinecrest Ridge
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add R or G to your mana pool. Pinecrest Ridge doesn’t
untap during your next untap step.
Rarity: Uncommon

Card Name: Pious Kitsune
Cost: 2W
Type: Creature — Fox Cleric
Pow/Tgh: 1/2
Rules Text: At the beginning of your upkeep, put a devotion counter
on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails
is in play, you gain 1 life for each devotion counter
on Pious Kitsune.
T, Remove a devotion counter from Pious Kitsune: You
gain 1 life.
Rarity: Common

Card Name: Plains
Cost:
Type: Basic Land — Plains
Pow/Tgh:
Rules Text: [W]
Rarity: Champions of Kamigawa basic land

Card Name: Psychic Puppetry
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Tap or untap target permanent.
Splice onto Arcane U (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Common

Card Name: Pull Under
Cost: 5B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets -5/-5 until end of turn.
Rarity: Common

Card Name: Quiet Purity
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target enchantment.
Rarity: Common

Card Name: Rag Dealer
Cost: B
Type: Creature — Human Rogue
Pow/Tgh: 1/1
Rules Text: 2B, T: Remove up to three target cards in a single
graveyard from the game.
Rarity: Common

Card Name: Ragged Veins
Cost: 1B
Type: Enchant Creature
Pow/Tgh:
Rules Text: You may play Ragged Veins any time you could play an
instant.
Whenever enchanted creature is dealt damage, its controller
loses that much life.
Rarity: Common

Card Name: Reach Through Mists
Cost: U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Draw a card.
Rarity: Common

Card Name: Reciprocate
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Remove from the game target creature that dealt damage
to you this turn.
Rarity: Uncommon

Card Name: Reito Lantern
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: 3: Put target card in a graveyard on the bottom of
its owner’s library.
Rarity: Uncommon

Card Name: Rend Flesh
Cost: 2B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target non-Spirit creature.
Rarity: Common

Card Name: Rend Spirit
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target Spirit.
Rarity: Common

Card Name: Reverse the Sands
Cost: 6WW
Type: Sorcery
Pow/Tgh:
Rules Text: Redistribute any number of players’ life totals. (Each
of those players gets one life total back.)
Rarity: Rare

Card Name: Reweave
Cost: 5U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target permanent’s controller sacrifices it. That player
reveals cards from the top of his or her library until
he or she reveals a card that shares a card type with
the sacrificed permanent. The player puts that card
into play, then shuffles his or her library.
Splice onto Arcane 2UU
Rarity: Rare

Card Name: River Kaijin
Cost: 2U
Type: Creature — Spirit
Pow/Tgh: 1/4
Rules Text:
Rarity: Common

Card Name: Ronin Houndmaster
Cost: 2R
Type: Creature — Human Samurai
Pow/Tgh: 2/2
Rules Text: Haste
Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
Rarity: Common

Card Name: Rootrunner
Cost: 2GG
Type: Creature — Spirit
Pow/Tgh: 3/3
Rules Text: GG, Sacrifice Rootrunner: Put target land on the top
of its owner’s library.
Soulshift 3 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 3 or less from your graveyard to your hand.)
Rarity: Uncommon

Card Name: Ryusei, the Falling Star
Cost: 5R
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: 5/5
Rules Text: Flying
When Ryusei, the Falling Star is put into a graveyard
from play, it deals 5 damage to each creature without
flying.
Rarity: Rare

Card Name: Sachi, Daughter of Seshiro
Cost: 2GG
Type: Legendary Creature — Snake Shaman
Pow/Tgh: 1/3
Rules Text: Other Snakes you control get +0/+1.
Shamans you control have “T: Add GG to your mana pool.”
Rarity: Uncommon

Card Name: Sakura-Tribe Elder
Cost: 1G
Type: Creature — Snake Shaman
Pow/Tgh: 1/1
Rules Text: Sacrifice Sakura-Tribe Elder: Search your library for
a basic land card, put that card into play tapped,
then shuffle your library.
Rarity: Common

Card Name: Samurai Enforcers
Cost: 4WW
Type: Creature — Human Samurai
Pow/Tgh: 4/4
Rules Text: Bushido 2 (When this blocks or becomes blocked, it
gets +2/+2 until end of turn.)
Rarity: Uncommon

Card Name: Samurai of the Pale Curtain
Cost: WW
Type: Creature — Fox Samurai
Pow/Tgh: 2/2
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, remove
it from the game instead.
Rarity: Uncommon

Card Name: Scuttling Death
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: 4/2
Rules Text: Sacrifice Scuttling Death: Target creature gets -1/-1
until end of turn.
Soulshift 4 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 4 or less from your graveyard to your hand.)
Rarity: Common

Card Name: Seizan, Perverter of Truth
Cost: 3BB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: 6/5
Rules Text: At the beginning of each player’s upkeep, that player
loses 2 life and draws two cards.
Rarity: Rare

Card Name: Sensei Golden-Tail
Cost: 1W
Type: Legendary Creature — Fox Samurai
Pow/Tgh: 2/1
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
gets +1/+1 until end of turn.)
1W, T: Put a training counter on target creature. That
creature gains bushido 1 and becomes a Samurai in addition
to its other creature types. Play this ability only
any time you could play a sorcery.
Rarity: Rare

Card Name: Sensei’s Divining Top
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: 1: Look at the top three cards of your library, then
put them back in any order.
T: Draw a card, then put Sensei’s Divining Top on top
of its owner’s library.
Rarity: Uncommon

Card Name: Serpent Skin
Cost: 2G
Type: Enchant Creature
Pow/Tgh:
Rules Text: You may play Serpent Skin any time you could play an
instant.
Enchanted creature gets +1/+1.
G: Regenerate enchanted creature.
Rarity: Common

Card Name: Seshiro the Anointed
Cost: 4GG
Type: Legendary Creature — Snake Monk
Pow/Tgh: 3/4
Rules Text: Other Snakes you control get +2/+2.
Whenever a Snake you control deals combat damage to
a player, you may draw a card.
Rarity: Rare

Card Name: Shell of the Last Kappa
Cost: 3
Type: Legendary Artifact
Pow/Tgh:
Rules Text: 3, T: Remove from the game target instant or sorcery
spell that targets you. (The spell has no effect.)
3, T, Sacrifice Shell of the Last Kappa: You may play
a card removed from the game with Shell of the Last
Kappa without paying its mana cost.
Rarity: Rare

Card Name: Shimatsu the Bloodcloaked
Cost: 3R
Type: Legendary Creature — Demon Spirit
Pow/Tgh: 0/0
Rules Text: As Shimatsu the Bloodcloaked comes into play, sacrifice
any number of permanents. Shimatsu comes into play
with that many +1/+1 counters on it.
Rarity: Rare

Card Name: Shinka, the Bloodsoaked Keep
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: T: Add R to your mana pool.
R, T: Target legendary creature gains first strike
until end of turn.
Rarity: Rare

Card Name: Shisato, Whispering Hunter
Cost: 3G
Type: Legendary Creature — Snake Warrior
Pow/Tgh: 2/2
Rules Text: At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage
to a player, that player skips his or her next untap
step.
Rarity: Rare

Card Name: Shizo, Death’s Storehouse
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: T: Add B to your mana pool.
B, T: Target legendary creature gains fear until end
of turn.
Rarity: Rare

Card Name: Sideswipe
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: You may change any targets of target Arcane spell.
Rarity: Uncommon

Card Name: Sift Through Sands
Cost: 1UU
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Draw two cards, then discard a card.
If you played a spell named Peer Through Depths and
a spell named Reach Through Mists this turn, you may
search your library for a card named The Unspeakable,
put it into play, then shuffle your library.
Rarity: Common

Card Name: Silent-Chant Zubera
Cost: 1W
Type: Creature — Zubera Spirit
Pow/Tgh: 1/2
Rules Text: When Silent-Chant Zubera is put into a graveyard from
play, you gain 2 life for each Zubera put into a graveyard
from play this turn.
Rarity: Common

Card Name: Sire of the Storm
Cost: 4UU
Type: Creature — Spirit
Pow/Tgh: 3/3
Rules Text: Flying
Whenever you play a Spirit or Arcane spell, you may
draw a card.
Rarity: Uncommon

Card Name: Soilshaper
Cost: 1G
Type: Creature — Spirit
Pow/Tgh: 1/1
Rules Text: Whenever you play a Spirit or Arcane spell, target
land becomes a 3/3 creature until end of turn. It’s
still a land.
Rarity: Uncommon

Card Name: Sokenzan Bruiser
Cost: 4R
Type: Creature — Ogre Warrior
Pow/Tgh: 3/3
Rules Text: Mountainwalk
Rarity: Common

Card Name: Soratami Cloudskater
Cost: 1U
Type: Creature — Moonfolk Rogue
Pow/Tgh: 1/1
Rules Text: Flying
2, Return a land you control to its owner’s hand: Draw
a card, then discard a card.
Rarity: Common

Card Name: Soratami Mirror-Guard
Cost: 3U
Type: Creature — Moonfolk Wizard
Pow/Tgh: 3/1
Rules Text: Flying
2, Return a land you control to its owner’s hand: Target
creature with power 2 or less is unblockable this turn.
Rarity: Common

Card Name: Soratami Mirror-Mage
Cost: 3U
Type: Creature — Moonfolk Wizard
Pow/Tgh: 2/1
Rules Text: Flying
3, Return three lands you control to their owner’s
hand: Return target creature to its owner’s hand.
Rarity: Uncommon

Card Name: Soratami Rainshaper
Cost: 2U
Type: Creature — Moonfolk Wizard
Pow/Tgh: 2/1
Rules Text: Flying
3, Return a land you control to its owner’s hand: Target
creature you control can’t be the target of spells
or abilities this turn.
Rarity: Common

Card Name: Soratami Savant
Cost: 2UU
Type: Creature — Moonfolk Wizard
Pow/Tgh: 2/2
Rules Text: Flying
3, Return a land you control to its owner’s hand: Counter
target spell unless its controller pays 3.
Rarity: Uncommon

Card Name: Soratami Seer
Cost: 4U
Type: Creature — Moonfolk Wizard
Pow/Tgh: 2/3
Rules Text: Flying
4, Return two lands you control to their owner’s hand:
Discard your hand, then draw that many cards.
Rarity: Uncommon

Card Name: Sosuke, Son of Seshiro
Cost: 2GG
Type: Legendary Creature — Snake Warrior
Pow/Tgh: 3/4
Rules Text: Other Snakes you control get +1/+0.
Whenever a Warrior you control deals combat damage
to a creature, destroy that creature at end of combat.
Rarity: Uncommon

Card Name: Soul of Magma
Cost: 3RR
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, Soul of
Magma deals 1 damage to target creature.
Rarity: Common

Card Name: Soulblast
Cost: 3RRR
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to play Soulblast, sacrifice
all creatures you control.
Soulblast deals damage to target creature or player
equal to the total power of the sacrificed creatures.
Rarity: Rare

Card Name: Soulless Revival
Cost: 1B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to
your hand.
Splice onto Arcane 1B (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Common

Card Name: Squelch
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target activated ability. (Mana abilities can’t
be targeted.)
Draw a card.
Rarity: Uncommon

Card Name: Stone Rain
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Rarity: Common

Card Name: Strange Inversion
Cost: 2R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Switch target creature’s power and toughness until
end of turn.
Splice onto Arcane 1R (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Uncommon

Card Name: Strength of Cedars
Cost: 4G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn, where
X is the number of lands you control.
Rarity: Uncommon

Card Name: Struggle for Sanity
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. That player
sets aside a card from it, then you set aside a card
from it. Repeat this process until all cards in that
hand have been set aside. That player returns the cards
he or she set aside to his or her hand and puts the
rest into his or her graveyard.
Rarity: Uncommon

Card Name: Student of Elements
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: 1/1
Rules Text: When Student of Elements has flying, flip it.
-----
Tobita, Master of Winds
Legendary Creature — Human Wizard
3/3
Creatures you control have flying.
Rarity: Uncommon

Card Name: Swallowing Plague
Cost: XBB
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Swallowing Plague deals X damage to target creature
and you gain X life.
Rarity: Uncommon

Card Name: Swamp
Cost:
Type: Basic Land — Swamp
Pow/Tgh:
Rules Text: [B]
Rarity: Champions of Kamigawa
basic land

Card Name: Swirl the Mists
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Swirl the Mists comes into play, choose a color
word.
All instances of color words on spells and permanents
become the chosen color word.
Rarity: Rare

Card Name: Takeno, Samurai General
Cost: 5W
Type: Legendary Creature — Human Samurai
Pow/Tgh: 3/3
Rules Text: Bushido 2 (When this blocks or becomes blocked, it
gets +2/+2 until end of turn.)
Each other Samurai you control gets +1/+1 for each
point of bushido it has.
Rarity: Rare

Card Name: Tatsumasa, the Dragon’s Fang
Cost: 6
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +5/+5.
6, Remove Tatsumasa, the Dragon’s Fang from the game:
Put a 5/5 blue Dragon Spirit creature token with flying
into play. Return Tatsumasa to play under its owner’s
control when that token is put into a graveyard.
Equip 3
Rarity: Rare

Card Name: Teller of Tales
Cost: 3UU
Type: Creature — Spirit
Pow/Tgh: 3/3
Rules Text: Flying
Whenever you play a Spirit or Arcane spell, tap or
untap target creature.
Rarity: Common

Card Name: Tenza, Godo’s Maul
Cost: 3
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1. As long as it’s legendary,
it gets an additional +2/+2. As long as it’s red, it
has trample.
Equip 1 (1: Attach to target creature you control.
Equip only as a sorcery.)
Rarity: Uncommon

Card Name: Terashi’s Cry
Cost: 3W
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Tap up to three target creatures.
Rarity: Common

Card Name: The Unspeakable
Cost: 6UUU
Type: Legendary Creature — Spirit
Pow/Tgh: 6/7
Rules Text: Flying, trample
Whenever The Unspeakable deals combat damage to a player,
you may return target Arcane card from your graveyard
to your hand.
Rarity: Rare

Card Name: Thief of Hope
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, target
opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 2 or less from your graveyard to your hand.)
Rarity: Uncommon

Card Name: Thoughtbind
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell with converted mana cost 4 or
less.
Rarity: Common

Card Name: Thousand-legged Kami
Cost: 6GG
Type: Creature — Spirit
Pow/Tgh: 6/6
Rules Text: Soulshift 7 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 7 or less from your graveyard to your hand.)
Rarity: Uncommon

Card Name: Through the Breach
Cost: 4R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Put a creature card from your hand into play. That
creature has haste. Sacrifice that creature at end
of turn.
Splice onto Arcane 2RR (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Rare

Card Name: Tide of War
Cost: 4RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever one or more creatures blocks, flip a coin.
If you win the flip, the defending player sacrifices
all blocking creatures. Otherwise, the attacking player
sacrifices the blocked creatures.
Rarity: Rare

Card Name: Time of Need
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a legendary creature card,
reveal it, and put it into your hand. Then shuffle
your library.
Rarity: Uncommon

Card Name: Time Stop
Cost: 4UU
Type: Instant
Pow/Tgh:
Rules Text: End the turn. (Remove all spells and abilities on the
stack from the game, including this card. The player
whose turn it is discards down to his or her maximum
hand size. Damage wears off, and “this turn” and “until
end of turn” effects end.)
Rarity: Rare

Card Name: Tranquil Garden
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add G or W to your mana pool. Tranquil Garden doesn’t
untap during your next untap step.
Rarity: Uncommon

Card Name: Uba Mask
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: If a player would draw a card, that player removes
that card from the game face up instead.
Each player may play cards he or she removed from the
game with Uba Mask this turn.
Rarity: Rare

Card Name: Uncontrollable Anger
Cost: 2RR
Type: Enchant Creature
Pow/Tgh:
Rules Text: You may play Uncontrollable Anger any time you could
play an instant.
Enchanted creature gets +2/+2 and attacks each turn
if able.
Rarity: Common

Card Name: Unearthly Blizzard
Cost: 2R
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Up to three target creatures can’t block this turn.
Rarity: Common

Card Name: Unnatural Speed
Cost: R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gains haste until end of turn.
Rarity: Common

Card Name: Untaidake, the Cloud Keeper
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Untaidake, the Cloud Keeper comes into play tapped.
T, Pay 2 life: Add 2 to your mana pool. Spend this
mana only to play legendary spells.
Rarity: Rare

Card Name: Uyo, Silent Prophet
Cost: 4UU
Type: Legendary Creature — Moonfolk Wizard
Pow/Tgh: 4/4
Rules Text: Flying
2, Return two lands you control to their owner’s hand:
Copy target instant or sorcery spell. You may choose
new targets for the copy.
Rarity: Rare

Card Name: Vassal’s Duty
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: 1: The next 1 damage that would be dealt to target
legendary creature you control this turn is dealt to
you instead.
Rarity: Rare

Card Name: Venerable Kumo
Cost: 4G
Type: Creature — Spirit
Pow/Tgh: 2/3
Rules Text: Venerable Kumo may block as though it had flying.
Soulshift 4 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 4 or less from your graveyard to your hand.)
Rarity: Common

Card Name: Vigilance
Cost: W
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creature has vigilance. (Attacking doesn’t
cause it to tap.)
Rarity: Common

Card Name: Villainous Ogre
Cost: 2B
Type: Creature — Ogre Warrior
Pow/Tgh: 3/2
Rules Text: Villainous Ogre can’t block.
As long as you control a Demon, Villainous Ogre has
“B: Regenerate Villainous Ogre.”
Rarity: Common

Card Name: Vine Kami
Cost: 6G
Type: Creature — Spirit
Pow/Tgh: 4/4
Rules Text: Vine Kami can’t be blocked except by two or more creatures.
Soulshift 6 (When this is put into a graveyard from
play, you may return target Spirit card with converted
mana cost 6 or less from your graveyard to your hand.)
Rarity: Common

Card Name: Waking Nightmare
Cost: 2B
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Target player discards two cards.
Rarity: Common

Card Name: Wandering Ones
Cost: U
Type: Creature — Spirit
Pow/Tgh: 1/1
Rules Text:
Rarity: Common

Card Name: Waterveil Cavern
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add U or B to your mana pool. Waterveil Cavern doesn’t
untap during your next untap step.
Rarity: Uncommon

Card Name: Wear Away
Cost: GG
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Splice onto Arcane 3G (As you play an Arcane spell,
you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to
that spell.)
Rarity: Common

Card Name: Wicked Akuba
Cost: BB
Type: Creature — Spirit
Pow/Tgh: 2/2
Rules Text: B: Target player dealt damage by Wicked Akuba this
turn loses 1 life.
Rarity: Common

Card Name: Yamabushi’s Flame
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Yamabushi’s Flame deals 3 damage to target creature
or player. If a creature dealt damage this way would
be put into a graveyard this turn, remove it from the
game instead.
Rarity: Common

Card Name: Yamabushi’s Storm
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Yamabushi’s Storm deals 1 damage to each creature.
If a creature dealt damage this way would be put into
a graveyard this turn, remove it from the game instead.
Rarity: Common

Card Name: Yosei, the Morning Star
Cost: 4WW
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: 5/5
Rules Text: Flying
When Yosei, the Morning Star is put into a graveyard
from play, target player skips his or her next untap
step. Tap up to five target permanents that player
controls.
Rarity: Rare

Card Name: Zo-Zu the Punisher
Cost: 1RR
Type: Legendary Creature — Goblin Warrior
Pow/Tgh: 2/2
Rules Text: Whenever a land comes into play, Zo-Zu the Punisher
deals 2 damage to that land’s controller.
Rarity: Rare

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